Card index of outdoor games for preschool children. Outdoor games for preschool children

  • 13.08.2019

Find your color
Goal: to form orientation in space, to teach to act on a signal, to develop dexterity and attention.

Progress of the game: the teacher distributes flags of 3-4 colors to the children. Children with flags of the same color stand in different places hall, near flags of a certain color. After the teacher says “Go for a walk,” the children disperse in different directions. When the teacher says “Find your color,” the children gather near the flag of the corresponding color.

The game may be accompanied by music. As a complication, when the game is mastered by children, you can change the orientation flags, placing them in different places in the gym.

Sunshine and rain
Goal: to develop the ability to walk and run in all directions, without bumping into each other; teach to act on a signal.

Progress of the game: children sit on chairs. The teacher says “Sunny!” Children walk and run around the hall in different directions. After the owls “Rain!”, they run to their places.

The game can take place with musical accompaniment. After the game is well mastered, words can be replaced with sound signals.

Sparrows and car
Goal: to develop the ability to move in different directions without bumping into each other; improve the ability to respond to a signal, develop orientation in space.

Progress of the game: children sit on chairs on one side of the hall. These are “sparrows” in nests. On the opposite side is the teacher. It depicts a car. After the teacher says, “The sparrows have flown,” the children rise from their chairs, run around the hall, waving their arms. At the teacher’s signal “Car”, the children run away to their chairs.

After children have mastered the game, sound signals can be used instead of words.

Train
Goal: to develop the ability to walk and run after each other in small groups, first holding on to each other, then without holding on; teach to start moving and stop at a signal.

Progress of the game: first, a small group of children is involved in the game. At first, each child holds on to the clothes of the person in front, then they move freely one after another, moving their arms, imitating the movements of wheels. The role of the locomotive is first played by the teacher. Only after repeated repetitions is the role of the leader assigned to the most active child.

Cucumber... cucumber...
Goal: to develop the ability to jump on two legs in a straight direction; run without bumping into each other; perform game actions in accordance with the text.

Progress of the game: at one end of the hall there is a teacher, at the other there are children. They approach the trap by jumping on two legs. The teacher says:

Cucumber, cucumber, don’t go to that end,
A mouse lives there and will bite your tail off.

After the end of the chant, the children run away to their house. The teacher pronounces the words in such a rhythm that the children can jump twice for each word.

After the children have mastered the game, the role of the mouse can be assigned to the most active children.

Mother hen and chicks
Goal: improve the ability to crawl under a rope without touching it; develop dexterity and attention; act on a signal; foster mutual assistance and camaraderie.

Progress of the game: children pretending to be chickens along with a hen are behind a stretched rope. The hen leaves the house and calls the chickens “ko-ko-ko”. At her call, the chickens crawl under the rope and run towards her. When the chickens say “Big Bird,” they quickly run away. When the chickens run into the house, you can raise the rope higher so that the children do not touch it.

Run quietly
Goal: to cultivate endurance, patience, and the ability to move silently.

Progress of the game: children are divided into three groups and line up behind the line. They choose a driver, he sits in the middle of the platform and closes his eyes. At the signal, one subgroup silently runs past the driver to the other end of the hall. If the driver hears, he says “Stop!” and those running stop. Without opening his eyes, the driver says which group was running. If he correctly indicated the group, the children move aside. If you make a mistake, they return to their places. All groups run through this one by one. The group that ran quietly and that the driver could not detect wins.

Aircraft
Goal: to develop the ability to move in different directions without bumping into each other; teach to act on a signal.

Progress of the game: before the game it is necessary to show all the game movements. Children stand on one side of the playground. The teacher says, “We are ready to fly. Start the engines! Children make rotational movements with their arms in front of their chest. After the signal “Let's fly!” spread their arms to the sides and run around the hall. At the signal “Landing!” The players go to their side of the court.

The game is more emotional with musical accompaniment.

Find your house
Goal: to develop the ability to act on a signal, navigate in space; develop dexterity, attention, and the ability to move in different directions.

Progress of the game: with the help of the teacher, children are divided into groups, each of which stands at a certain place. At a signal, they scatter around the hall in different directions. After the signal “Find your house,” children should gather in groups near the place where they stood at the beginning.

After mastering the game, the original houses can be swapped. The game is more emotional with musical accompaniment.

Rabbits
Goal: to develop the ability to jump on two legs moving forward; develop dexterity, ingenuity, confidence.

Progress of the game: on one side of the hall there are chairs arranged in a semicircle - these are rabbit cages. On the opposite chair is the watchman's house. Children squat behind chairs. When the caretaker releases the rabbits onto the meadow, the children crawl under the chairs one after another and then jump forward. At the signal “Run to the cages,” the rabbits return to their places, crawling under the chairs again.

Bubble
Goal: to teach children to form a circle, changing its size depending on game actions; develop the ability to coordinate actions with spoken words.

Progress of the game: children together with the teacher, holding hands, form a circle and pronounce the words:

Blow up the bubble, blow up big.
Stay like this and don't burst out.

The players, in accordance with the text, move back holding hands until the teacher says “The bubble has burst!” Then the players squat down and say “Clap!” And they go to the center of the circle with the sound “sh-sh-sh”. then they stand in a circle again.

Where does the bell ring?
Goal: to develop the eye, auditory orientation, and the ability to navigate in space.

Progress of the game: children stand on one side of the hall. The teacher asks them to turn away. At this time, another adult, hiding, rings the bell. Children are asked to listen to where the bell rings and find it. The children turn and follow the sound.

You need to ring the bell loudly first, then lower the sound.

Colored cars
Goal: consolidate knowledge of color, improve orientation in space, develop reaction

Progress of the game: children are placed at the edges of the hall, they are cars. Each has its own colored circle. The teacher is in the center of the hall, holding three colored flags. He raises one, and those with a circle of this color scatter around the hall in different directions. When the teacher lowers the flag, the children stop. The teacher raises a flag of a different color, etc.

The game is more emotional with musical accompaniment.

Where did you knock?
Goal: to consolidate the ability to navigate in space and follow the rules of the game.

Progress of the game: children stand in a circle. The driver stands in the middle and closes his eyes. The teacher silently walks around the circle from behind, stops near someone, knocks with his stick and places it out of sight. Steps aside and says “It’s time!” The person standing in the circle must guess where they knocked and go to the one who has the wand hidden. Having guessed, he takes the place of the child behind whom the wand was hidden, and he becomes the driver.

Cat and mice
Goal: improve the ability to navigate in space, avoid collisions; move in a general game situation.

Progress of the game: on one side of the hall an area is fenced off - this is the house of mice (height 50 cm). on the other side of the hall is the cat's house. The teacher says:

The cat is guarding the mice, pretending to be asleep!
Children crawl under the slats and run around.

The teacher says:

Hush, mice, don't make noise.
And don't wake the cat!

Children run easily and silently. With the words “The cat has woken up,” the child pretending to be a cat runs after the mice. Children do not crawl under the slats, but run into the holes through the unfenced part.

By the bear in the forest
Goal: to consolidate the ability to move randomly, imitate game movements, move in accordance with the text.

Progress of the game: children are located on one side of the hall, and the driver is on the other. Players move towards the sleeping bear and say:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep
And he growls at us.

The bear growls and tries to catch the children, but they run away. Having caught someone, he takes him to him. The game is repeated.

Mousetrap
Goal: develop speed, agility, attention; learn to coordinate words with game actions.

Progress of the game: the players are divided into two unequal subgroups. The smaller one forms a circle - a mousetrap. The rest are mice. Players in a circle move and say sentences

Oh, how tired the mice are, it’s just their passion.
They've chewed everything, eaten everything, they're crawling everywhere - here's a scourge.

At the end of the words, the children stop and raise their clasped hands up. The mice run into the mousetrap and immediately run out the other side. At the signal, the children lower their arms and squat. Mice that did not have time to run out are considered caught. They also stand in a circle. Game continues. When most of children are caught, subgroups change places.

Who has the ball?
Goal: develop mindfulness; consolidate the ability to perform game actions in accordance with the rules of the game.

Progress of the game: players form a circle. A driver is selected who stands in the center. The remaining players move tightly towards each other, everyone's hands are behind their backs.

The teacher gives someone a ball, and the children behind them pass it to each other. The driver tries to guess who has the ball. He says “Hands!” and the one being addressed must put both hands out. If the driver guessed correctly, he picks up the ball and stands in a circle. The player from whom the ball was taken becomes the driver.

Shaggy dog
Goal: improve the ability to move randomly, move in accordance with the text, develop orientation in space, dexterity.

Progress of the game: children stand on one side of the hall. The driver - the dog - is on the other side. Children quietly approach him with words

Here lies a shaggy dog ​​with his nose buried in his paws.
Quietly, quietly, he lies, either dozing or sleeping.
Let's go up to him, wake him up, and see what happens!

After these words, the dog jumps up and barks loudly. The children run away, and the dog tries to catch them.

Take care of the item
Goal: to teach children to act on a signal; develop dexterity, endurance, eye.

Progress of the game: children stand in a circle. Each child has a cube at their feet. The teacher is in a circle and tries to take a cube from one child or another. The player, whom the driver is approaching, crouches down and covers the cube with his hands and does not allow anyone to touch it. At first, the driver does not take the cubes from the children, but only pretends to do so. Then, when repeating, he can take the cube from the player who did not have time to cover it with his hands. This child is temporarily not participating in the game.

Subsequently, the role of driver can be offered to the most active children.

Cars
Goal: develop agility and speed; consolidate the ability to move around the site in all directions.

Progress of the game: each player receives a steering wheel. At the driver’s signal (the green flag is raised), the children scatter in a scattered manner so as not to interfere with each other. At another signal (red flag), the cars stop. The game is repeated.

The game is more emotional with musical accompaniment.

We funny boys
Goal: develop dexterity, evasiveness; improve the ability to follow the rules of the game.

Progress of the game: children stand on one side of the court outside the line. A line is also drawn on the opposite side - these are houses. There is a trap in the center of the site. The players say in chorus

We are funny guys, we love to run and jump
Well, try to catch up with us. 1,2,3 – catch it!

After the glory of “Catch!” children run to the other side of the playground, and the trap tries to catch them. Anyone whom the trap manages to touch to the line is considered caught and moves to the side, missing one run. After two runs, another trap is selected.

Find yourself a match
Goal: to develop dexterity, the ability to avoid collisions, and act quickly on a signal.

How to play: For the game you need handkerchiefs according to the number of children. half of the handkerchiefs are one color, half of another. At the teacher's signal, the children run away. To the words “Find a pair!” Children with identical scarves stand in pairs. If the child is left without a pair, the players say “Vanya, Vanya, don’t yawn, quickly choose a pair.”

The teacher's words can be replaced with a sound signal. The game is more emotional with musical accompaniment.

Fishing rod
Goal: to develop dexterity, attention, speed of reaction.

Progress of the game: the players stand in a circle, the teacher is in the center, he holds in his hands a rope to which a bag of sand is tied. The teacher rotates the rope in a circle just above the ground, and the children jump up, trying to prevent the bag from touching them. Having described two or three circles with the bag, the teacher pauses, during which the number of those caught is counted.

Don't get caught
Goal: develop agility, speed; play according to the rules; improve jumping on two legs.

Progress of the game: the players are positioned around a cord placed in the shape of a circle. In the center there are two drivers. At the teacher's signal, children jump on two legs in and out of the circle as the traps approach. Anyone who has been stained receives a penalty point. After 40-50 seconds, the game stops, the losers are counted, and the game is repeated with a new driver.

Firefighters in training
Goal: strengthen the ability to climb gymnastic walls, develop agility and speed; improve the ability to act on a signal.

Progress of the game: children stand in 3-4 columns facing the gymnastic walls - these are firefighters. The first ones in columns stand in front of the line at a distance of 4-5 meters from the wall. On each span, bells are tied at the same height. At the signal, the children standing first run to the gymnastics wall, climb up it and ring the bell. They go down, return to their column and stand at its end; the teacher marks the one who completed the task faster. Then a signal is given and the next pair of children runs.

Don't stay on the floor
Goal: to develop agility, speed, evasiveness; play according to the rules.

Progress of the game: a trap is selected, which, together with all the children, runs around the hall. As soon as the teacher says the word “Catch1,” everyone runs away from the trap and climbs onto objects. The trap tries to catch the ones running away. The children he touched move aside. At the end of the game, the number of those caught is counted and a new trap is selected.

Traps with ribbons
Goal: to develop speed, agility, eye; improve orientation in space, running in all directions.

How to play: children stand in a circle, each with a colored ribbon tucked into the back of their belt. There is a trap in the center of the circle. At a signal, the children run in different directions, and the trap tries to pull out the ribbons from them. At the stop signal, the children gather in a circle, and the driver counts the ribbons.

The game can be played with complications:

There are two traps in a circle.
- there is no trap, boys collect ribbons from girls, and girls from boys.

Fox and chickens
Goal: develop dexterity, speed of reaction, learn to act on a signal, develop orientation in space.

Game progress: on one side of the hall there is a chicken coop (you can use benches). Chickens are sitting on a roost. On the other side is a fox hole. At a signal, chickens jump from their perches and move freely around the free space. With the words “Fox!” the chickens run into the chicken coop and climb onto the roost, and the fox tries to catch the chicken. Not having time to escape, she takes her into a soybean hole. When the driver catches 2-3 chickens, another trap is selected.

Traps
Develop agility, dexterity, and speed.

Progress of the game: children line up behind the line on one side of the court. They must run to the opposite side without the trap standing in the middle catching them. Those who are covered are considered floodplain. After 2-3 runs, those caught are counted. Choose a new trap.

Two frosts
Goal: develop reaction speed, dexterity; consolidate the ability to coordinate game actions with words.

Progress of the game: two houses are designated on opposite sides of the court. The players are located in one of them. The drivers - Frost the Red Nose and Frost the Blue Nose stand in the middle, facing the players and say the text

I am Frost Red Nose. I am Frost Blue Nose.
Which of you will decide to hit the road?

The players answer in chorus: “We are not afraid of threats, and we are not afraid of frost!”

After these words, the children run to the other side of the playground, and the Frosts try to catch and freeze them. The “frozen” ones stop at the place where they were touched and stand motionless until the end of the run.

Networks
Goal: to develop dexterity, ingenuity, spatial orientation, and the ability to follow the rules of the game.

Progress of the game: some children stand in a circle and hold hoops. Others - "fish" - scurry back and forth through the hoops. The following are possible options:

1. Pike chases fish.
2. Children with hoops move slowly, when given a signal, they run in a circle, and then it is impossible to get out of it.
3. Children with hoops stand motionless and only begin to move when given a signal.

The catch is being counted.

Swan geese
Goal: develop dexterity, speed of reaction; consolidate the ability to perform the actions of the assumed role; coordinate words with game actions.

Progress of the game: at one end of the hall the house in which the geese are located is indicated. On the opposite side there is a shepherd. To the side is the lair where the wolf lives. The rest is meadow. Children are chosen to play the roles of a wolf and a shepherd, the rest are geese. The shepherd drives the geese out into the meadow, they graze.

Shepherd: Geese, geese!
Geese: Ha-ha-ha!
Shepherd: Do you want to eat?
Geese: Yes, yes, yes!
Shepherd: So fly.
Geese: We can't Gray wolf under the mountain won't let us go home!
Shepherd: Well, fly as you want, just take care of your wings!

The geese, spreading their wings, fly, and the wolf tries to catch them. After several runs, the number of floodplains is counted.

Air football
Goal: improve agility, strength, ingenuity; develop coordination of movements.

Progress of the game: children from a sitting position, holding the block with their feet, roll onto their backs and throw the block through the net, into the goal or into the distance. You can use a ball instead of a block.

Flies, doesn't fly
Goal: to consolidate children's knowledge about flying and non-flying objects; cultivate endurance and patience.

Progress of the game: children stand or sit in a circle, with the teacher in the center. He names animate and inanimate objects that fly and do not fly. When naming an object, the teacher raises his hands up. Children should raise their hands up if the object flies.

An option with a ball is possible.

Ocean is shaking
Purpose: to provide knowledge about various steamships, ancient sailing ships, and rigging items.

Progress of the game: the players sit on chairs, each is assigned a specific name. Then the captain begins to move around the outer circle, naming the items necessary for the voyage. All named objects stand up. To the words “The sea is agitated1,” the children begin to move to the music, depicting the movements of the waves. Captain's command: “Calm down the sea!” serves as a signal that you need to take your seats on the chairs as soon as possible. The one left without a chair becomes the captain.

Mail
Goal: to develop gaming imagination and the ability to follow the rules of the game.

Progress of the game: the game begins with a roll call between the players and the driver:

Ding, ding, ding!
- Who's there?
- Mail!
- Where?
- From the city…
- What are they doing in that city?

The driver can say that they are dancing, singing, drawing, etc. All players must do what the driver says. And the one who does the task poorly,
gives away the forfeit. The game ends as soon as the driver collects five forfeits. Then the forfeits are redeemed by completing various tasks.

At Mazal's
Goal: improve coordination of movements.

Progress of the game: participants sit on chairs and choose Grandfather Mazal. Everyone else moves away from him and agrees that they will show. Then they go and say:

“Hello, grandfather Mazal with a long white beard, with brown eyes, with a white mustache"

Hello kids! Where were you, what were you doing?
- We won’t tell you where we were, but we’ll show you what we did.

Everyone performs the movements that were agreed upon. When the grandfather guesses, the players run away, and he catches them.

Bird catcher
Goal: learn to distinguish and imitate the calls of various birds; develop the ability to navigate with your eyes closed.

Progress of the game: players choose the names of the birds. They stand in a circle, with a blindfolded bird catcher in the center. Birds dance in circles

In the forest in the little forest,
On a green oak tree
The birds are singing merrily.
Ah, the birdcatcher is coming,
He will take us into captivity.
Birds, fly away!

The birder claps his hands and starts looking for birds. Whoever is caught screams, imitating a bird.

The driver must guess the player's name and the bird.

Four forces
Goal: to develop attention, memory, dexterity.

Progress of the game: the players stand in a circle, with the leader in the middle. He throws the ball to one of the players, while pronouncing one of the elemental words (for example, air). The one who caught the ball must name the inhabitant of the air. If the name is land - animal, if water - fish. When the word fire is said, everyone should turn around several times, waving their arms.

Don't take black, don't take white, don't say "Yes" or "No"
Goal: to develop attentiveness, the ability to monitor your answers during the game, to consolidate knowledge about the environment.

Game flow: The game starts like this:

They sent you a hundred rubles,
Buy what you want,
Black, don't take white,
“Yes”, “No” do not say.

After this, the driver conducts a conversation, asking questions. The one who is confused in the answer gives the driver a forfeit. After the game, those who made a fine redeem their forfeits by completing various tasks.

Paints
Goal: to consolidate knowledge of color and shades; improve basic movement skills.

Game progress: choose an owner and two sellers. All other players are paints who choose their colors. The buyer knocks:

Who's there?
- Buyer.
- Why did you come?
- For paint.
- For what?
- For blue.

If this paint is not available, the owner says: “Race on one leg along the blue track.”

The buyer who guesses the most colors wins.

Flowers
Goal: to consolidate knowledge about colors (or any other objects, for example Sports Equipment), improve reaction and speed qualities.

Progress of the game: each player chooses a flower for himself. By lot, the chosen flower begins the game. It calls any other flower, such as a poppy. Mac runs, and Rose catches up with him. Then the poppy can name any other flower. The winner is the one who has never been caught.

Pick a pair
Goal: develop logical thinking, learn to play as a team.

Progress of the game: children are offered a pair of words that are in a certain logical connection. For example: cause-effect, genus-species. It is necessary to select for the indicated third word, from a number of existing ones, a word that is in the same logical connection with it.

For example: school - training, hospital - doctor, goal - football, etc.

And third words: student, treatment, patient, ball, T-shirt.

Snowball
Goal: learn to form a sequence in words, remember previous words, coordinate movements with words.

Progress of the game: group game consists in the gradual formation of a sequence of words, and each subsequent participant in the game must reproduce all previous words while maintaining their sequence, adding his own word to them. The game is played with the ball being passed.

Forbidden number
Goal: to promote the development of attention.

Progress of the game: the players stand in a circle. You need to choose a number that cannot be spoken; instead, you need to clap your hands silently the required number of times.

Listen to the command
Goal: to promote the development of attention, improve the ability to organize independently, and calm down.

Progress of the game: children walk to the music. When the music stops, everyone stops and listens to the command spoken in a whisper and immediately carries it out.

Opposite word
Goal: to teach children to justify their decision, to select words opposite to what is indicated.

Progress of the game: invite children to choose words that are opposite in meaning to the data.

For words that have an ambiguous meaning (for example, raw), it is proposed to find all possible words opposite meaning and justify your decision.

guess the word
Goal: improve the ability to follow the rules of the game, develop classification skills, and highlight the most significant features.

Progress of the game: children are asked to guess the names of randomly selected objects, while asking clarifying questions that can be answered “Yes” or “No.”

Birds
Purpose: to consolidate children's knowledge about various birds; improve the ability to follow the rules of the game.

Progress of the game: players choose a mistress and a hawk. The rest are birds. A hawk flies. Mistress says

Why did you come?
- For the bird!
- For what?

Hawk calls. If the named bird is not there, the owner drives him away. The game continues until the hawk catches all the birds.

Fishing
Goal: to consolidate children's knowledge about various types fish, improve the ability to act according to the rules.

Game progress: players are divided into two groups. Some stand opposite others at a distance of several steps. One group is fishermen, the second is fish. At the beginning of the game they have a conversation:

What are you knitting? (fish)
- Seine. (fishermen imitate movements)
- What will you catch?
- Fish.
- Which one?
- Pike.
- Catch it.

The fish turn and run to the line. Fishermen try to catch as many fish as possible.

Screw
Goal: to develop creative imagination, imagination, plastic movement.

Execution: I.P. Main jay. The body rotates right and left. The arms follow the body freely.

One two three four five -
You should fly into space!

Humpty Dumpty
Goal: to develop creative imagination, the ability to get used to the image, advanced characteristic movements, perform movements simultaneously with the text

Execution: the teacher pronounces the words:

Humpty Dumpty sat on the wall
Humpty Dumpty fell in his sleep...

The child turns his body to the right - to the left. When he hears the words “Fell in his sleep,” he sharply tilts his body down.

Fakirs
Purpose: to train separate groups muscles, develop the ability to transfer characteristic features image.

Progress of the game: children sit, legs crossed, hands on knees, hands hanging down, back and neck relaxed. The head is lowered, the chin touches the chest. Eyes closed.

To the appropriate music, children’s hands first “come to life”, then their arms and head rise, and the body stretches forward and upward.

Psycho-gymnastics without fixating attention on breathing (4-5 years)

Bear cubs in a den
The children go home one by one, following the bear's tracks. They sit down and wait for the game.

Game with cones
Throwing cones. They catch them and use their equipment to hold them with their paws. Do they put the pine cones aside and let their paws fall down? bodies are resting. Performed 2-3 times

Games with a bee
Children raise their knees to make houses. A bee flies under your knees. The bear flies and the other raises its legs.

Cold - hot
Squeeze into a ball and relax your torso.

Scarf games
Tie scarves without opening your eyes. Turn your head from side to side. Okay, it's warm. Show with facial expressions.

Bee interferes with sleep
The play of facial muscles. The bee decided to sit on the tongue - the children quickly pressed their lips together, made their lips into a tube and began to twist them from side to side.

Relaxation
From bright sun The cubs closed their eyes and wrinkled their noses. The bee flew in again and sat on his forehead (we move our eyebrows up and down).

Rest
The cubs are sleeping. Mom is in the forest.

Water got into my ears
While lying on your back, shake your head rhythmically, shaking water out of one ear and out of the other.

Face tans
Chin sunbathing - expose your chin to the sun, slightly unclench your lips and teeth (inhale). The bug flies and closes your mouth tightly (holding your breath). The bug flew away. Open your mouth slightly and breathe out lightly.

If your nose gets sunburned, expose your nose to the sun. Mouth half open. A butterfly is flying. He chooses whose nose to sit on. Wrinkle your nose, lift your sponge up, mouth half open (hold your breath). The butterfly has flown away, relax. Inhale.

Eyebrows are a swing. Move your eyebrows up and down.

Rest
Sleeping on the shore.

Psycho-gymnastics with fixation of attention on breathing (6-7 years)

By the sea
Children “play in the water, come out and lie down on the sand with their arms and legs spread out.

Playing with sand
Pick up sand in your hands (inhale). Hold the sand tightly by clenching your fingers into a fist (holding your breath). Sprinkle sand on your knees, gradually opening your fingers (exhale). Shake the sand from your hands and let them fall helplessly along your body.

Ant game
An ant climbed onto your toes - force your socks towards you, your legs are tense (inhale). Relax your legs in this position. Listen to which finger the ant is sitting on (hold your breath). By instantly relieving tension in your feet, release the ant from your toes (exhale). We lower our socks down to the sides.

Sunshine and cloud
The sun went behind the cloud - they huddled into a ball (holding their breath). The sun came out - it was hot, we relaxed (exhale).
Everyone is sleeping.

Goal: to train individual muscle groups, improve endurance, and the ability to convey movements through pantomime.

Execution: children sit freely, pretending to be sleeping in different positions. The presenter enters the hall and sees:

In the yard he meets a darkness of people.
Everyone is sleeping.
He sits rooted to the spot.
He walks without moving.
He stands with his mouth open.

He approaches the figures of the children, tries to wake them up, takes them by the hands, but their hands drop limply.

Barbell
Goal: train individual muscle groups, develop endurance, willpower.

Execution: pull up and jerk the barbell, then throw it. Rest.

Reindeer exercises
Children are divided into two teams. The teams are divided into pairs, with a deer in front. There's a musher in the back. You can wear reins or a hoop. Whose team will finish the distance faster?

Analyk
A ball game similar to basketball, but without a ring and a net. Members of one team throw the ball to each other, and at this time members of the other team try to take it away. (one participant in the game should not hold the ball for too long, he should quickly pass it to the players of his team).

Young reindeer herder
At a distance of 3-4 meters there are deer antlers (you can use ring throws0. The captains throw 5 rings onto the antlers. This is a competition for captains.

Clever reindeer herders
A figure of a deer is placed at a distance of 3-4 meters from the children. The children take turns throwing the ball at the deer, trying to hit it. Then they stand at the end of the column. The winner is determined by the number of hits in the teams.

One of the most popular and entertaining hobbies in their life. IN game form Children learn new materials more easily and consolidate their acquired knowledge. That is why, Online Games for children - great way make knowledge of the world around us even more exciting and interesting.

Free online games on our website with bright images attract attention and arouse interest in children, which undoubtedly helps them develop and keep their attention on what is happening. In addition, online games can be used for children different ages, since there are no age restrictions in this activity. They will be interesting to both you and your baby. Do not forget that at an early age a child should not be at the computer for more than 10-15 minutes a day!

Educational and logical online games for your child will help you understand colors and patterns, teach you to distinguish objects and find differences in similar patterns. In this section you will find educational games not only for the youngest children, but also for children preschool age, excellent for developing memory and attention. You will find many of them very entertaining and fun.

Coloring books for children are an excellent method for developing the creative inclinations of children. For many children, coloring is an activity no worse than exciting game online. The child himself figures out how to color the characters and the world around them. Of course, he can ask for your help, and this will also be beneficial mental development child.

In this section, you can choose puzzles for children to suit your taste in order to keep your child busy with something useful that develops his mental abilities. You are probably already familiar with this word and understand that puzzles are separate fragments of an image presented in a chaotic order. Your children's task is to assemble the correct picture from them.

Online educational games for girls of preschool age for free. Apply makeup to the doll and do a beautiful hairstyle, choose a dress, shoes and jewelry - your girl will easily learn all this, because these games not only develop creative thinking, and imagination, they help to form a refined taste from a very young age.

Educational games for children have been used before, but with the passage of time and development information technologies, today online children's games have high ratings among Internet users. The child just needs to get acquainted with different games during its development. Games will help your baby quickly remember colors, basic geometric shapes and mathematical concepts. In addition, children develop logical thinking, which is very important for parents. Preschool children enjoy learning the basic principles of addition and subtraction in specialized games.

Svetlana Alexandrova
Games for preschool children to develop communication skills

Development communication skills

A GAME "OWL - OWL".

Target: formation of attention, cultivation of endurance.

Age: children preschool and school age

Materials: pre-designated circle- "nest", cap or owl mask.

Conditions games: In accordance with the adult's commands, children must either move or freeze. A player who fails to comply with commands on time is removed from games(the owl takes "nest").

Move games: “Now we will play interesting game. Whomever we choose as an owl, he will live in "nest"- in a circle. The rest will be called bugs, frogs, butterflies and fly or jump like them. On my signal "Night is coming!" everyone stops and freezes. At this time, the owl flies out to hunt. Noticing the player moving, the owl takes him by the hand and leads him into "nest". When you hear the signal "Day!", then start moving again. This game has rules that must be observe:

1) the owl does not have the right to watch the same player for a long time;

2) you can’t escape from the owl;

3) if the owl does not notice the players moving, but a signal sounds "Day!", then she flies to the nest without prey.”

Note. Role "owls" at first games can be taken over by an adult. To increase interest in the game, you can use an owl mask and costume.

A GAME “MAYBE WE SHOULD TALK?”

Target: development communication skills

Age: 4-7

Move games: before the beginning games The presenter gives everyone a pencil and a piece of paper and asks them to imagine things that speak, for example a TV, a refrigerator, a diary, soccer ball or a soft toy.

Each child chooses an object that, in his opinion, can tell a lot of interesting and entertaining things about its owner.

Objects can be very different and varied. For preschoolers the task can be made easier by asking them to choose from a list of items that are closest to them, For example: ball, bicycle, soft toy; TV, radio, refrigerator; wardrobe, bedside table, bed; pen, notebook, diary.

The game can be complicated by offering to first draw an object, and then show it and start a story on its behalf, during which children appears great opportunity for creativity, and in addition, they can see the qualities of their character from the outside, as a result of which general The atmosphere in the team becomes friendlier.

GAME "SUITCASE"

Target: development of communication skills

Age: 4-6 years (middle, high school age)

Duration games: 40 min

Move games: The desire of each participant is mandatory.

One of the participants games leaves the classroom, and others begin to collect for him "suitcase", that is, those qualities that help this person in communicating with others; but must also be indicated negative qualities that need to be worked on. Each quality is then discussed and voted on by the majority. There should be 5-7 characteristics. Then everything is read out to the person who came out. He has the right to ask only one question if something is not clear. This continues as long as there are people willing.

At the end games that who has learned information about himself responds to questions:

What new things did I learn about myself during the group lessons?

What new things have I learned about other people?

What would I like to change in myself as a result of working in the group?

How am I going to do this?

GAME "TELL YOUR SECRET"

Target: development communication skills

Age: 6-10 years.

Form of conduct: group

Text: Each person has his own secrets, they can be both big and small. This game is just about telling everyone about some secrets. A presenter is selected. He takes the ball and the players stand in a circle. The presenter throws the ball to one of the players. He must quickly tell some secret - both real, for example his own, and invented, for example one that is possible in principle. But it should be agreed that you cannot give away other people’s secrets, because it is ugly and dishonest. Secrets can be as simple as like this: “The boy received a D and corrected it in his diary to an A.”; “The girl skipped a test, now she’s hiding it from her parents.”; “The cat stole a piece of meat from its owner, and no one knows about it”. If the player was unable to quickly come up with some secret or did not quickly give the ball, he leaves games. The winner is the one who lasts the longest in the game. This will be the player with the best reaction.

A GAME "COME TO VISIT"

Goals: developing, communicative, cognitive, adaptive.

Tasks: development communication skills, creativity; emancipation children, help in overcoming shyness.

Game material and visuals benefits: Animal and bird lotto or similar dice.

Age: junior, senior preschool(3-6 years)

Form of work: group.

Lesson form: gaming.

Time spending: 30 minutes

Description and techniques games. Children, with the help of the teacher, sit on chairs, and the teacher begins to explain the procedure games: “Different animals will come to visit us, and which ones - you have to guess for yourself.” Then she invites the most courageous and resourceful children, and negotiates with the children in a whisper so that others do not hear which of the arriving animals they will portray.

When the children decide which character they will voice or show his movements, the teacher announces to the others children: “Today we have an unusual guest, and you have to guess him”. The first guest, for example a kangaroo, comes out from behind the screen. The child, imitating him, folds his hands in front of him and tries to gently jump on his feet.

The second child can imitate bear: With his legs and arms slightly apart, he walks towards the guys and growls. Or a fox appears - and its gait is light, it walks, sways a little, licks its lips and moves its eyes from side to side. If it is difficult for a child to convey the movements of the animals being depicted, an adult helps him with his advice to enter into the role.

Children try to guess who came to them, and strive to greet any guest as friendly as possible. The teacher helps the children in this: “What a wonderful fox came to us, what ears she has, what a muzzle, what a fluffy tail, etc.” After examining and getting to know each guest, the children invite them to play with them. Suddenly there is a knock on the door, and the next guest appears on the threshold, and again all the children welcome him cordially.

When 3-4 guests are met, the adult distributes roles among other children and continues until each child has played the role of an animal. When children learn to act games, it can be carried out differently.

To consolidate this games Children can be offered a zoological lotto with images of animals and birds. It's more interesting to play if there are cards different colors. By taking cubes with different animals, children will be able to place them correctly on the playing field, thereby remembering the colors and learning the names and habits of the animals.

Tips for a teacher

Every team has shy, timid kids. They are afraid of speaking in front of an audience, so at first you can assign the same role to two children - a timid one and a brave one. Determined and resourceful children can be an example in games for other indecisive ones. children. If, nevertheless, some kid refuses the role, then he should not coerce: Let him first be an observer of the game and his peers. And if the character the game will be fun, fascinating, the atmosphere itself is friendly, then this will help children overcome fear and indecision. This is very important for baby development.

A GAME "WITH THE FOX AND THE BUNNY"

Goals: educational, developing, communicative.

Tasks: skill development perform actions at the request of an adult, skills highlight parts of the animal's body, production ability to play in a team.

Game material and visuals benefits: toy bunny, fox or other animals.

Form of work: group or individual.

Lesson form: game with elements of conversation.

Description and techniques games. The teacher sits on a chair and invites you to join him. children. At the same time, taking a bunny out of his pocket, he asks everyone child: "Who is this? Misha, tell me who? This is a bunny. Where is the bunny’s nose, ears, eyes, tail, paws?” Then he asks you to say the words. "nose", "eyes" etc. When the children fulfill the adult’s requests and once again consolidate their answers, the bunny disappears and the fox appears. The teacher again asks the children question: "Who is this?" and myself answers: "It's a fox". Children examine and show themselves where the fox’s nose, eyes, ears, and tail are.

Tips for a teacher

After the lesson, toys are distributed to children for independent games, during which the teacher encourages children not only show the ears, eyes, tail of a fox and a bunny, but also talk about their differences. During the first lessons, children should be shown familiar toys depicting domestic animals. (cat, dog, cow, horse). In other classes you can show less familiar animals. This is done to attract attention children to these toys, teach to recognize and distinguish them by appearance and name, especially since age they will get to know other representatives of the animal world.

A GAME "WE ARE GOING TO WALK"

Target: teach children convince others, and not impose own opinion, development communication skills.

Age: 3-5 (preschool age, 6-8 (junior school age)

Form: group

Move games: presenter speaks: “We’re going for a walk in the forest. Let everyone tell their neighbor on the right what they need to take with them, and explain why this particular thing will be needed on a forest walk.”

When the players take turns talking to their neighbor, the host announces who he will take for a walk and who he will not. He does it So: if the player is just informs neighbor, what needs to be taken, but cannot explain in detail the reason, they do not take him for a walk.

If the player tries to convince his neighbor of the need to take this or that object and comes up with incredible reasons and gives various arguments, he must definitely take it.

It is better if, while two people are talking, others will listen to them and draw conclusions for themselves. Then it is easier for those who were not taken for a walk to correct themselves later.

Games and team building exercises

SHIPWRECK GAME

Target: team building, development of communication skills, leadership abilities, creativity and thinking

Age: 4-9 years (preschool, junior school).

Form of work: group

Move games: Presenter announces: “We sailed on big ship, and he ran aground. Then he got up strong wind, the ship refloated, but the engine broke down. There are enough lifeboats, but the radio is damaged. What to do?"

The situation may be different, the main thing is that there are several ways out of it. The kids discuss the current situation and consider all possible ways out of it. Some people offer one way out, others another. It is important to pay attention to who takes the most active part in the discussion and defends their opinion. As a result of the discussion, the players report leading his way out of the situation, and he tells them what came of it. Naturally, the result must be successful. The leader must not be allowed "schism" among those playing, that is, the fact that one half of the children will choose one option, and the other half will choose another.

EXERCISE "BALLOONS"

Target: Unity, breaking down spatial barriers between participants.

Age: 6-9 years

Materials: Balloons.

Progress of the exercise: Participants teaming up in threes receive exercise: first inflate 3 as quickly as possible balloon, and then make them burst by pinching them between their bodies. At the same time, you should not step on them, use any sharp objects, nails, or parts of clothing.

GAME “YOU ARE A BRICK, I AM A BRICK,

AND ALL TOGETHER IS A COMMON HOME!”

Target: with the help of their body, children should feel their own significance and uniqueness, and feel a sense of belonging to a group.

Age: 3-6 (preschool age) .

Tools: matches.

Move games: in this game the kids are not supposed to talk. Mainly the body is involved. Free up as much space as possible for games and give each child one match. One of them starts the game and puts a match in the middle of the room, the second places his match next to it so that they touch. Then continue in the same way until all the matches are laid out on the floor. Matches can be arranged according to a pre-thought-out plot so that you get a picture or image of something. The matches laid out on the floor represent a kind of sketch, and now all the children must lay out a similar picture of their bodies on the floor, and everyone must touch someone at the same time. When everyone is positioned on the floor in a way that is convenient for them, you need to remember and record the position of the bodies in memory. Then everyone gets up together, just walks around the room for a couple of minutes, and at the leader’s signal they again take the same position that they occupied a few minutes ago. This game helps to reveal the structure of the company, that is, hidden attachments and sympathies, because most often children try to take a position next to those with whom they feel more comfortable communicate. Here you can identify an informal leader - one who will be surrounded a large number Guys. Shy children will be on the edge, and more determined ones will be closer to the middle. You can complicate the game by giving a certain exercise: for example, proposing to compose from total number body image of a specific object - car, house, etc.

A GAME "COWS, DOGS, CATS"

Target: lifting the mood and uniting the team.

Age: from 6 years (junior school age)

Move games: Please stand and sit in a wide circle. I will come up to each of you and whisper in your ear the name of some animal. Remember it well, because later you will need to become this animal. Don't tell anyone what I whispered to you. (Take turns whispering to the children ear: "You will be a cow", "You will be a dog", "You will be a cat").

Now please close your eyes. In a minute I'll ask you "speak" because "speaks" your animal. Forget human language for a while. You need, without opening your eyes, to unite in groups with all those animals that "They say" Same as you. You can walk around the room and, when you hear your animal, move towards it. Then, holding hands, you come on already together and make the sound of this animal together to find others children, "talking" in your language. Ready? Did everyone close their eyes? Remember to keep your eyes closed while walking around the room. Prick up your ears and listen to the sounds of the cow, dog and cat. Let's start!

A GAME "GOOD ANIMAL"

Target: rallying the children's team, teaching children understand the feelings of others, provide support and empathy.

Age: 5-6 years (senior preschooler) .

Form of work: group game

Move games: presenter in a quiet mysterious voice speaks: “Please stand in a circle and hold hands. We are one big, kind animal. Let's listen to how it breathes! Now let's breathe together! When you inhale, take a step forward; when you exhale, take a step back. Now, as you inhale, take 2 steps forward, and as you exhale, take 2 steps back. Inhale - 2 steps forward. Exhale – 2 steps back. This is how the animal not only breathes, its big, kind heart beats just as clearly and evenly. A knock is a step forward, a knock is a step back, etc. We all take the breath and heartbeat of this animal for ourselves.”

A GAME "THE DRAGON BITES ITS TAIL"

Goals: unification of players, development attention and dexterity of movements.

Tasks: development motor abilities, coordination of movements and speed of reactions, attentiveness and dexterity, endurance and patience.

Game materials: none.

Form of work: group.

Lesson form: gaming.

Age: from the elder preschool up to high school (6-12 years old)

Time: 20 minutes.

Description: The players stand behind each other, holding the waist of the person in front. The first child is the head of the dragon, the last is the tip of the tail. The first player tries to grab the last one - the dragon catches its tail. The rest of the children cling tenaciously to each other. If the dragon doesn't catch its tail ( "won't bite" tail, then another child takes the place of the dragon’s head.

A GAME "GLUE RAIN"

Target: help remove communication barriers, development of group cohesion.

Tasks: create a positive mood in the group, unite the team.

Game material: absent.

Age: from 6 years (junior school age) .

Form of work: group.

Lesson form: gaming.

Time spending: 5 – 10 minutes.

Progress of the lesson: Children stand one after another and hold on to the shoulders of the person in front. In this position, they perform different tasks.

1. Get up and get off the chair.

2. Crawl under the table.

3. Go around "wide lake".

4. Get through "dense forest".

5. Hiding or running away from wild animals.

Throughout the entire exercise, children should not tear themselves away from their partner.

A GAME "CAPTAIN"

Target: teach children interact in a group

Age: junior school.

Move games: At first games the leader is selected - "captain". The remaining players are divided into two teams. First team - "sailors", and the second – "pirates". "Captain" gives various orders, and "sailors" must carry them out, but only if the orders are clear and precise. When on "sailors" attack "pirates", "captain" gotta think of a plan "battle". At the end games each player gives his own assessment of the actions "captain" according to a five-point system.

The game continues, but with something else "captain". When everyone tries themselves in the role "captain", the results are summed up. The winner will be the participant with the most points.

Games aimed at eliminating conflict.

A GAME "ARGUMENT".

Target: learn children analyze actions, find the cause of the conflict; differentiate opposite emotional experiences: friendliness and hostility. Meet children with constructive solutions conflict situations, as well as promote their assimilation and use in behavior.

Move games. For games needed"magic plate" and a picture of two girls.

Teacher (pays attention children for"magic plate", at the bottom of which there is a picture of two girls). Children, I want to introduce you to two friends: Olya and Lena. But look at the expression on their faces! What do you think happened? (We had a fight).

My friend and I had a fight

And they sat down in the corners.

It's very boring without each other!

We need to make peace.

I didn't offend her -

I just held the teddy bear

Just ran away with the teddy bear

And she said: "Will not give it back!"

Issues for discussion:

Think and say: Why did the girls quarrel? (Because of a toy);

Have you ever quarreled with your friends? Because of which?

How do those who quarrel feel?

Is it possible to do without quarrels?

Think about how girls can make peace? After listening to the answers, the teacher suggests one of the ways of reconciliation - the author ended this history:

I'll give her a teddy bear and apologize.

I'll give her a ball, I'll give her a tram

And I'll say: "Let's play!" (A. Kuznetsova)

The teacher focuses on the fact that the culprit of the quarrel must be able to admit his guilt.

A GAME "RECONCILIATION".

Target: learn children non-violent way to resolve a conflict situation.

Move games. Educator. In life, people often try to solve their problems according to the principle "an eye for an eye, an eye for an eye". When someone offends us, we respond even more strong resentment. If someone threatens us, we also react with a threat and thereby intensify our conflicts. In many cases, it is much more useful to take a step back, admit your share of responsibility for the quarrel or fight and shake hands with each other as a sign of reconciliation.

Phil and Khryusha will help us in this game (toys). One of you will speak in the words of Fili, and the other - Piggy. Now you will try to act out the scene of a quarrel between Filya and Khryusha, for example, because of the book that Filya brought to the group. (Children act out a quarrel between television characters, showing resentment and anger.) Well, now Filya and Khryusha are not friends, they sit in different corners of the room and do not talk to each other. Guys, let's help them make peace. Suggest how this can be done. (Children offer options: sit next to him, give the book to the owner, etc.) Yes, guys, you are right. In this situation, you can do without a quarrel with a book. I suggest you play the scene differently. Khryusha needs to invite Fila to look at the book together or in turn, and not tear it out of his hands, or offer him something of his own for a while - a typewriter, a set of pencils, etc. (Children act out the scene differently.) And now Filya and Piggy must make peace, ask each other for forgiveness for offending each other, and let them shake hands with each other as a sign of reconciliation.

Questions to discuss with children performing roles:

Have you found it difficult to forgive others? How did that make you feel?

What happens when you get angry with someone?

Do you think forgiveness is a sign of strength or a sign of weakness?

Why is it so important to forgive others?

Leadership Development

GAME "FAR, FAR, IN THE DENSE FOREST."

Target: leadership development.

Age: preschool(3-6 years).

Move games: the players sit on chairs, close their eyes, and the presenter explains rules: the phrase is spoken “far, far away, in a dense forest... who?” One of the players answers, For example: "little foxes". If several answers are pronounced at the same time, the presenter does not accept them and repeats the phrase again. Sometimes it is difficult for the players to decide who should answer, but the leader should not interfere and let the children figure it out themselves.

When the only answer is received, the presenter says the following phrase: “Far, far away, in a dense forest, little foxes... what are they doing?” Answers are accepted according to the same rules.

You can play this game for quite a long time until you get bored. Or - when the first phrase becomes long enough, you can start over. The only thing condition: all phrases must begin the same: "Far, far away, in a dense forest..."

It usually turns out that one or more players answer the most. It is worth paying attention to them - they are the ones who have the most developed leadership abilities.

GAME "WHAT IS YOUR NAME?"

Target

Age: 6-8 years

Form of work: group

Text question: "What is your name?" question: "What is your name?" answer: "Mathematician". He can answer: "Knight", "Hero", "Musician" answer: "Goldilocks", "Poetess", "Sineglazka", "Gymnast" games

GAME "WHAT IS YOUR NAME?"

Target: Definition of leadership qualities

Age: 6-8 years

Form of work: group

Text: A presenter is selected. The remaining players form a circle. The leader throws the ball to the players in turn, and they must quickly answer a very simple question. question: "What is your name?" The difficulty is that you don’t have to say your name, which everyone knows, but some kind of nickname. For example, a boy who loves math might question: "What is your name?" answer: "Mathematician". He can answer: "Knight", "Hero", "Musician" etc. The main condition is that the nickname corresponds to the qualities of character. The girl can answer: "Goldilocks", "Poetess", "Sineglazka", "Gymnast" etc. If the player was unable to respond in time or did not have time to quickly throw the ball, he must leave games. The winner is the one who lasts the longest.

GAME "CACTUSES GROW IN THE DESERT"

Target: identification and development leadership abilities.

Form: group

Age: preschool age.

Move games: "Cacti grow in the desert, cacti grow in the desert." The leader stands in the center of the circle, sometimes turning. Suddenly one of the players jumps out of the circle and screams: "Oh!". He must do this in such a way that the presenter does not see him at this moment, and the players adjacent to him immediately clasp their hands. If the leader sees someone about to jump out, he touches him on the shoulder, and he remains in the general circle.

The presenter asks: "What happened to you?"

The player comes up with any answer related to the cactus ( For example: “I ate a cactus, and it’s bitter.” or "I stepped on a cactus").

After this, the player returns back to the circle, and others can jump out. The most important condition is not to repeat yourself when answering the presenter’s question.

Interpretation: Those children who most often find themselves outside the circle are the most active and have greater leadership abilities

Educational games for preschool children encourage activities that improve the child's thinking and memory. His character and skills that are in demand for further education are formed.

Properly organized play activity It is considered an indispensable means of education, as it helps children grow healthy and gain skills that will be useful in life.

Preschoolers are attracted to new activities and positively colored emotions. Faithful allies of adults in education are educational games for children of primary preschool age, “smart” toys.

Interesting and useful activities at 4–6 years old influence the formation of the child’s character, improve his attention, memory, thinking and other functions of the growing body. All this is in demand and necessary for subsequent successful education at school.

Educational games for preschool children

Preschoolers learn how to act; this is the cognitive aspect of educational games. Children do not receive ready-made knowledge, but obtain it themselves. Formation takes place mental processes, abilities.

In the game, the child learns to find objects based on characteristics and exchange them with other children. The relationships of preschoolers are developing (the educational side of the game process).

A number of features allow us to distinguish educational games from story-based, didactic, theatrical and other activities:

  • a special game plan that an adult offers to children;
  • material prepared in advance for the game;
  • certain rules;
  • organized communication between children.

The game design takes into account the age qualities of children. Younger preschoolers are more interested in objects and their properties. For them, you should choose a material that is varied in texture, which they receive in own hands. Modern computer games attract children of older preschool age.

An adult in an educational game is its organizer and direct participant:

  • communicates the plan, rules;
  • teaches game actions;
  • directs the game;
  • helps children;
  • encourages achievements and ensures compliance with the rules.

Collective

In educational games there is an individual and collective component of activity. Preschoolers learn to communicate and gradually master the rules of society.

Thanks to collective developmental activities, the child can listen, talk and share his feelings. In the game “Blow up the Bubble” for children of middle preschool age, children, with the help of an adult, learn to interact.

Description:

  1. The teacher or parent invites the children to sit on chairs in the room. He approaches one of the preschoolers and asks the question: “What is your name? Say your name so that you can be heard.”
  2. The child answers, the leader takes his hand and adds: “Let's go play!” The adult with the first preschooler goes to the next child.
  3. When all the children become a “snake,” the leader closes the circle of children and says: “What a big bubble we have! Let's make it small."
  4. Preschoolers close in a tight circle, then blow into their clenched palms - “inflate a bubble,” uttering “f-f-f” with each exhalation and taking a step back. Once again you get a large ring.
  5. An adult goes to the center and touches the children’s clasped hands, exclaiming: “The bubble has burst!” The guys clap their hands and run to the leader. You can play several times.


Mathematical

Preschoolers learn the basics exact sciences V game situations. The level of perception and memorization of material that is objectively difficult for children depends on the preparation carried out by adults.

Educational mathematical games involve the use of a ready-made Geometric Mosaic set, natural and waste materials, and stationery.

With their help, the adult forms in the child ideas about the shape and size of geometric shapes, the quantity and number of objects. Math games develop fine motor skills and logical thinking.

Game descriptions:

1. “Wonderful bag”

An adult puts cones, nesting dolls, cubes, and small balls into a bag made of thick fabric. Explains to a child or group of children that wonderful bag hid various items, calls them. Calls the preschooler over and offers to get: 4 cubes, 3 cones, 2 balls (without peeking).

2. "Hammer"

The adult invites the children to pick up cards with numbers corresponding to the number of hammer strikes.

3. “Be careful!”

1 option. The presenter silently shows the children different quantities toys, other objects or images. Children hold up signs with corresponding numbers.
Option 2. An adult shows cards with numbers, and preschoolers 5–6 years old show toys (pictures of objects).

With a ball

When a child runs, plays ball, and jumps, he develops agility, increases endurance, and develops coordination. The preschooler also learns the meaning of objects and phenomena. Children begin to remember what the words mean: “throw the ball”, “go”, “stop” and others.

Every piece of information obtained in the game finds fertile soil, children collect it and use it in the future. Bright balls are suitable for children of primary preschool age different color and diameter, target, basket.

Game descriptions:

1. “Day and Night” (throw and catch the ball)

Children pick up one ball each. When the presenter says: “day,” the guys begin to throw balls up, down, at a wall or target. The adult’s command “night” is heard, the children freeze in the movement they were performing.

You cannot move until the leader says “day.” You can play with small group children for 4–5 minutes.

2. "Children's bowling"

Two lines are drawn in the yard or room, forming a “bowling green.” The smaller the children, the shorter the distance between the lines should be. Place 3 plastic pins on one line. Children are behind the second line.

Each of the kids takes turns trying to knock down the pins with a ball. It can be thrown or rolled, whichever is more convenient for the child. Each pin knocked down earns the player a point, and he is awarded a small paper square. Whoever collects them more than others wins the game.

Tongue Twisters

Poor diction very often leads to problems at school. Formation correct speech perhaps with the help of children's educational games. In them, the child learns to pronounce letters, words and sentences.

Children of middle preschool age are especially fascinated by tongue twisters. They enjoy fun speech training consisting of short funny phrases:

  1. All beavers are kind to their own.
  2. - Tell us about your purchases! – What kind of “shopping?” - About shopping, about shopping, about your shopping!
  3. Starlings and titmice are funny birds.
  4. The needles on the Christmas tree are pegs.
  5. The bristles of a pig, the scales of a pike.

Pronouncing Russian tongue twisters and nursery rhymes strengthens the speech apparatus and enriches lexicon preschooler. An adult needs to monitor the correct pronunciation of letters and words, especially for a 6-year-old child, and offer him new tongue twisters.

With rope

Jump ropes provide an opportunity to have fun with your child. Simple games with ropes, younger and older preschoolers like them.

Game descriptions:

1. "Snake"

Carry out in the yard, on the path of the garden or park, in the room. One child or several children can participate. The adult places the rope on the ground and asks the child to jump over several times. Stretches the rope along the ground, holding one end. Asks the children to help move the “snake.” The game is best played with fun music.

2. “Rope fun”

An adult lays a long rope in the form of a broken line on the grass or path. Invites the child to walk on a rope, come up with and perform other types of exercises, for example, jumping over a rope on one or two legs, crawling along it.

Movable

Neither teachers nor parents question the developmental nature of outdoor games. Many adults remember their favorite outdoor games from childhood. There are Russian amusements that are several hundred years old, for example, “Geese-geese”, “Bear the bear in the forest”.

Games are classified according to the intensity of movements (low, medium and high mobility). There are fun with and without a driver, with objects and other types.

Game descriptions:

1. “By the bear in the forest”

The driver - the “bear” sleeps in the “den”. Children pretend to bend down and collect gifts from the forest. Gradually approach the leader. They sing a song: “The bear has mushrooms in the forest, I take berries, but the bear does not sleep - he growls at the children.”

The driver stands up and growls, portraying a dissatisfied “owner of the forest.” Children rush in all directions. To improve the game, you can change the starting position of the driver (in the center, standing, sitting on a chair, behind a bench.).

2. "Dragon"

During the game, a column of children turns into a “dragon”. The first child represents the “head”, and the last child represents the “tail”. At the leader’s signal, the “head” tries to grab the “tail”, but it dodges. When the “tail” is caught, the children change places.

Tabletop

Children's dominoes, drawing stencils, coloring books and others Board games develop the child’s memory and intelligence, and allow him to organize his leisure time.

There are ready-made sets in stores; it is no less interesting for children to play homemade dominoes (cardboards with geometric shapes, cars, vegetables and fruits, animals).

Drawing with stencils develops a child's creative skills and eye.

Children love solving puzzles; they especially like one of the modern games - puzzles. Simple ones are intended for children of primary preschool age; they can collect 4-6 elements. The more complex ones have dozens of fragments; adults are usually happy to help children assemble the picture according to the model.

Computer

Bright pictures on the screen enable the child to learn colors and geometric shapes, letters and numbers. Educational computer games captivate children, stimulate logical thinking, and broaden their horizons.

The choice is huge, they create them for almost all children age groups(excluding the smallest ones). A preschooler's screen time should be no more than 20 minutes a day.

Finding age-appropriate educational games for a child is both an interesting and challenging problem for parents. Do right choice Simple tips will help you organize your child’s leisure time:


In educational games, preschoolers acquire skills that help them more successfully overcome the steps of the age “ladder.” The children learn about time, nature, people, sciences, and art.

For children of middle preschool age, the social-emotional side of activity is important. They learn cooperation in the game, obey the rules, which becomes the key to successful socialization.

This is why it is so important to teach your child to cope with emerging problems. Overcoming another difficult situation, he rejoices: “I did it!”, “I did it!”.

Video: Developmental exercises (games) for children 3-4 years old

Games for children developed by teachers, kindergarten teachers, professional psychologists and speech therapists.

Games by theme

  • For preschoolers (older and preparatory groups). Games with rules.
    Board games, card games, lotto, dominoes, construction sets, puzzles, checkers and chess...
  • For young children (junior and middle groups). Development of fine motor skills and coordination, first acquaintance with color, shape and size.
    Choose by color, screw on the cap, insert a button, braid your hair, games with clothespins, lacing, find a pair, sensory mats and corners, collect beads, ...
  • REMP. Formation of ideas about number and quantity, size, shape. Development of spatial orientation, familiarity with time.
    Count, find the figure, determine the size, logic problems, counting sticks, geokont, tangram, puzzles, geometric lotto, abacus, clock...
  • Formation of a sense of rhythm, development of musical perception, familiarity with notes.
    Musical instruments, homemade noise instruments, games with notes and sounds, musical corners.
  • Getting to know folk art, artists and paintings. Development of aesthetic perception, color perception, familiarity with the rules of composition.
    Arts and crafts, patterns and ornaments, palette, drawing games, make a portrait, put together a landscape...
  • Homemade baby books, albums, soft, tactile, ...
  • Consolidating knowledge about natural objects and phenomena, animals and plants.
    Plants, animals, insects, planet Earth, weather, space, water, sand...
  • Seasons, months,days of the week,parts of the day, routine and daily routine...
  • Ecological (landscape), traffic rules, historical, local history, seasonal...
  • Rules traffic, signs, traffic lights, cars, street layouts...
  • Development of breathing, articulation, formation of correct sound pronunciation, learning to read and write, sounds, letters.
    Automation of difficult sounds, exercises with sounds, letters and syllables, vowels and consonants, make a word, ...
  • Development of coherent speech, grammatical and lexical structure. By literary works, according to reference pictures.
    We form adjectives, coordinate words, use prepositions, formulate questions, play games based on fairy tales and literary works...
  • Attributes and benefits for role-playing games, accessories, clothing, furniture
  • Do-it-yourself puppet, finger, tabletop and other types of theaters, masks. Theater corners.
  • Carnival, theater, dance and other homemade costumes for children and adults
  • Clarification of ideas about the Motherland, native land, his history, WWII. Regional component.
  • Games different nations. Games of our grandmothers, our childhood, .
  • Invention games. We train analytical thinking, we learn to identify, compare, and solve problems.
  • Development of emotions, communication skills. Games for Have a good mood, my dears, for acquaintance. Mood corners

Games for preschool and primary school children

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Target: Teach children to form words by inserting missing vowels into various options(house-smoke-dam; buck-side-ox; juice-bough; dream-son, etc. Develop sound-letter analysis and synthesis and fine motor skills. Instill in children a desire to solve riddles and find clue words.. ..

“The importance of word games in kindergarten” Consultation for teachers. "Meaning word games V kindergarten » In the life of preschool children, play is a leading activity. The game is emotional activity: a playing child is in a good mood, active and friendly. Verbal games...

Children's games - Didactic game "Defenders of the Fatherland"

Publication “Didactic game “Defenders...”
Dear Colleagues! In my practice, I often encounter the fact that when preparing for a thematic project dedicated to February 23 desktop didactic There are quite a few games related to military themes. I would like to introduce to your attention the lotto...

Image library "MAAM-pictures"

Game didactic aids as a means of developing manual motor skills in preschoolers (Consultation for educators) Manual motor skills are closely related to speech, psychological and personal development child. One of the forms of an adult’s educational influence on a child is didactic game. At the same time, play is the main activity of children. So, the game has two purposes: educational,...

Interactive game “Dress up the doll” It's no secret that modern child it is difficult to surprise with ordinary traditional means of visualization (pictures, toys), since with early childhood it is included in the video environment. Organization educational activities children with general speech underdevelopment require a special approach that...

IN modern world With the lightning-fast development of digital technology, we can find any information we are interested in on the Internet. Be it a book, movie, game, etc. Most people have begun to forget that once upon a time the book was almost the only source of information. And the place where...

Children's games - Consultation for parents “Developing speech while playing (home toy library)”

Katina Dina Ivanovna Contents are very important joint activities child and adult during their communication. An adult plays an extremely important role in communicating with a child, developing his self-awareness and self-confidence: firstly, he expresses his attitude towards the environment, secondly...

Parent meeting in the form of a business game “It’s so good that there is a family that protects me from any troubles” GOALS AND OBJECTIVES: imagine yourself in a certain role, support the situation of the game; development and consolidation of communication skills, mutual understanding, the ability to find a way out difficult situations. MATERIAL: sunshine, phonogram of the song “Adults and Children”, music for psychological training,...

Parent meeting in the form of a toy library “Journey to the Land of Speech Development” Unconventional Parent meeting V middle group. Game library “Journey to the Land of Speech Development” Form of implementation: gaming workshop. Goal: - providing psychological and pedagogical support for the family; increasing the competence of parents (legal representatives) in matters of speech...

Name Multifunctional copyright didactic manual « Adding machine"("pipeline") Full name of the author Vasilyeva Tamara Aleksandrovna, teacher of the first qualification category Name of the organization Municipal budgetary educational institution of the city of Novosibirsk...

Development of a child’s thinking in a creative form


Psychologists believe that in preschool age role-playing game is the leading activity leading to the development of the child’s psyche. Trying on the role of an adult causes strong emotional experiences, regulates relationships and influences the development of character and personality. These should also be taken into account positive impacts on the child, as a load on both hemispheres of the brain, necessary for lateralization and developing creative and analytic skills, getting rid of pseudo-concepts and overcoming negativism.

Games for children unobtrusively teach new skills, develop thinking and imagination, and help establish control over behavior. In a playful form, it is easier and more effective to convey information, teach how to concentrate and solve problems. Modeling a variety of activities makes it possible to learn new experiences and acquire original models of individual behavior. The process brings joy and pleasure to the child, he easily gets involved and shows genuine interest, independently understands the tasks and actively searches for answers, tries to cope with difficulties.

Original creative programs will appeal to girls and boys, will help in mastering knowledge and skills, and will bring benefit and variety to learning.