Outdoor game of tag give your hand the rules of the game. Interesting games for kindergarten

  • 19.07.2019

For young children, running, jumping and other active movements are not easy useful activities- for them this is the norm of life, the most natural activity. Many parents, forgetting about this, are constantly trying to rein in their children, to force them to “do serious things” - for example, sit with books. But you can deal with your parental irritation in another way: turn the children’s chaotic movements into organized game. This will include physical education and, at the same time, development of attentiveness and teamwork skills. And hurry up, summer will end soon! Maybe there's only a week or two left for active games on the street!

One, two, three - catch it!

Children stand on one side of the room. They say: “One, two, three – catch it!” - and run to the opposite wall of the room. The driver, who is in the center of the room, must have time to catch the players before they reach the opposite wall.

Salki with snake

Cheerful music is playing, children are running and jumping. The music stops - the children squat down and hide (so that the snake does not “notice” them). The snake (toy) “crawls” past the children, and they must sit still. In this game, children develop endurance.

Wolf and sheep

Children stand in a circle; a “wolf” sits in the middle of the circle. The rest of the children - the “sheep” - quietly approach the “wolf”, and you can invite the children to perform various movements (squat, clap their hands, etc.). When one of the "sheep" touches the "wolf", he jumps up and begins to catch the children. The one who is caught becomes a “wolf”, and the “wolf” turns into a “sheep”, after which the game continues.

Salki with houses

This game is best played by an adult. The driver catches up with the children. If a child sees that he is about to be caught, he can make a “house”: cross his arms over his chest or fold them over his head in a “house” - now he cannot be salted yet. And the driver will have to run after the other.

Squats

The driver needs to spoil one of the children. To escape from the driver, a running child can sit down. And when the driver moves to a safe distance, stand up and take again Active participation in Game.

Birds in nests

Children - “birds” - stand on small elevations (cubes, bars 5-10 cm high) located on one side of the room. The adult says: “The sun is shining outside, all the birds are flying out of their nests, looking for grains.” “Birds” jump from “twigs”, “fly”, wave their “wings”, crouch, “pecking grains”. At the adult’s signal: “It’s raining!” - the birds fly away to their nests.

Pancakes and pancakes

A large hoop is placed in the center of the room, this is a “pancake”, and around there are several small hoops - “pancakes”. Children run around the room until an adult says: “Damn!” - or: “Pancakes!” Children need to quickly stand up either in a large hoop or in one of the small ones, in accordance with the word spoken.

Throw the toys

If you have a lot of soft toys at home, you can play a very fun game. Divide the carpet in half (to mark the border, place a long rope in the middle of the carpet). Distribute soft toys equally between you and your child. You throw your toys into the child’s territory, and he throws his into yours. The task is to throw all the toys onto the other player's square.

Day Night

The driver says: “Day,” and everyone runs around. “Night,” they freeze in place. The driver must carefully monitor the players. If someone was inattentive or moved when “night fell,” he becomes the driver.

Cars

Each player is assigned a "car". Each “car” has its own “garage” - a chair (or a hoop lying on the floor). The “cars” “drive” around the room, “steer” and try not to crash into each other. You can complicate the task and place a wide, long plank (bridge) on the floor, place obstacles in the form of chairs, boxes, etc. At the signal: "Cars, into the garage!" - everyone is trying to quickly take their chair.

Birds and cars

Girls will be “birds”, and boys will be “cars”. The adult says: “The birds flew out for a walk.” Girls “fly” around the room, “flapping their wings” and “pecking grains.” At the adult’s signal: “The cars are out!” - the “birds” quickly run away from the road, and the boys begin to imitate cars: “turn the steering wheel” and “drive” along the “road”. Next time the children can switch roles.

Bunnies and houses

Hoops are laid out on the floor according to the number of children. Children - "bunnies" - jump and run around the room. When an adult says: " Gray wolf!" - the children run into their “houses”.

A toy for everyone!

On the floor in different places soft toys are laid out. Children run around the room, trying not to touch them. At a certain signal: clapping hands, hitting a tambourine, ringing a bell - each child picks up one of the toys. Who will get what? Then he puts the toy back and the game continues.

Find your match

Children get into pairs. Each pair of children is given a pair identical items, for example, one pair gets a red ribbon, the other gets a small ball, etc. At a signal from an adult, the children separate and run around the room at random. At the second signal, each child must find his pair as quickly as possible. The couple that spent the longest time looking for each other loses. This game can be played without objects - the members of each pair must remember each other.

In my Soviet childhood there was no computer with unlimited Internet. Cable TV with a choice of more than 70 channels. And there were no clever educational toys either. And - surprisingly - my childhood was endlessly happy. It contained a ball that flew into the sky at the same time as a ringing “Hali-Halo!” The warm palms of the neighbor girls in both hands and the discordant voices: “Kalim-bam-ba! What is a servant for?..” A frayed elastic band (what a treasure in an era of total shortage!) and a tin can filled with sand - for jumping into the rubber band and hopscotch. Today's girls are rarely seen doing such activities. Do not want? No, it’s more likely that they simply don’t know the rules of the game... Well, get some crayons, a rubber band and a can of candy ready. Let's try to “remember everything.”

SALKI

The rules of the game of tag (also known as “tag”, “catchers” and “traps”) are simple: one or more drivers catch the players and, when caught, change roles with them. The “salka” driver is chosen by lot or by counting. Before the start of the game, the boundaries of the site are established, beyond which you cannot run: anyone who leaves them automatically becomes the driver. The players scatter around the court, and the driver shouts “I’m a tag!” starts catching them. To insult a player, you need to touch him with your hand or a pre-agreed object, but do not grab or drag him. Each new driver must raise his hand high and announce: “I am a tag!” so that the children know who they should be saved from this time.

If you wish, you can slightly diversify the game conditions. For example, to draw a “house” within the site in which children escape from the driver - here you have "Tag with the house". Just don’t forget to warn the children that they can’t “sit out” in the house for a long time! IN "stag-crossing" those running away can help each other out: you need to cross the road between the driver and the one he is catching up with. If someone crosses the road, then the “salka” should catch him. Salki “Give me your hand!” improve interaction between children. The person running away can shout: “Give me your hand!”, and if one of the guys takes his hand, the driver has no right to insult this “sweet couple.” But if another child joins them, that is, there will be three children holding hands, then the “tag” has the right to catch any end player.

CLASSICS

Once popular, but today almost forgotten, the “classics” are not just entertaining game. This is also an excellent way to develop the eye and sense of balance, train good coordination of movements and provide an excellent load on the legs. For the game we will need: dry asphalt (a rectangle approximately 2m x 1m), crayons and a bat. If desired, the bat can be replaced with a washer or a flat stone, but it is much more interesting to make it yourself! We take a flat metal jar (from shoe polish, shoe polish or candy - whatever you find) and fill it tightly with sand. The bat should be quite heavy. It should not open when hit on the asphalt, so experts in the “classics” slightly deform (bend) the bat. If you haven’t found a suitable jar, it doesn’t matter: you can make a bat from two lids – nylon and tin. Pour sand between them and secure (you can wrap it with electrical tape for strength).

Then we lay out the asphalt on "classics"- there can be 8 or 10 of them (each yard had its own characteristics of the game, so there are no uniform rules). Draw a rectangle with two rows of 4 or 5 cells, respectively. Numbering starts from the lower left cell (class) to the upper left and continues from the upper right to the lower right class. If you want to complicate the game, add a “fire” cell. If the bat accidentally hits it, then all achievements will be “burnt” and you will have to start the game from the very beginning.

The first player begins the game by throwing the bat into the “first class” - the lower left square. Then, jumping, he pushes the bat with his foot into the second “classic”, into the third and so on. At the same time, you need to jump over yourself without touching the lines. From the last "classic" you need to push the bat out of bounds. After successfully finishing the first round, the player throws the bat into the second square, after finishing the second round - into the third, and so on.

In the first level, which consists of 8 or 10 kons respectively, players simply step from cell to cell, standing on two legs. Then follow more difficult levels with the same number of horses. For example, these:

Second– we jump through the “hopscotch” on one leg.
Third- "poker". Let's jump on right leg, and we always kick the bat to the left. You can rest on the fifth square, standing on two legs.
Fourth– we jump on our left foot and kick the bat to the right. "Change" - on the sixth square.
Fifth- jump and kick the bat with both legs at once.
Sixth- jump and throw the bat over one cell (1-3-5-7-9).
Seventh- you can't laugh. Everyone around you is trying to make you laugh at this time.
Eighth- you can throw a bat from the fifth grade (square).
Ninth- throw the bat at “9” and jump from eyes closed.
Tenth- a trickle (10 times on one leg from the first to the tenth), and you don’t have to touch the bat.

At the same time, you cannot stand with both feet in one class (with the exception of the first and fifth levels and specified “changes”): even the lightest touch with the second foot means a change of turn. Also, you cannot trample or push the bat within the same class. If the bat hits the line, flies out of bounds, or lands in the wrong “class,” the turn goes to another player. The player who completes all levels from start to finish wins.

RUBBER BAND

Another treasure from the times of Soviet childhood is an ordinary underwear elastic band from 2 to 4 meters long, knitted into a ring. If at the same time 2-3 girls and a rubber band were at one point in space, then the game immediately began - “to the delight” of teachers in the school corridors and neighbors downstairs if they were jumping at home.

To play rubber band, at least three players are required (the third player can be replaced by a chair, post or tree of suitable diameter). Two players stretch the rubber band and put it on their feet, and the third must jump through this obstacle in certain combinations. If the attempt was successful, then the elastic band rose higher. If the jump is unsuccessful, then the player changes places with one of those holding the rubber band (if two pairs are playing, then a teammate can try to “help out” the player). Theoretically, there are seven levels, but usually it was possible to reach a maximum of the fourth:

- first– elastic band at ankle level
- second- at knee level
- third- at hip level
- fourth- at waist level
- fifths- at chest level
- sixth- at neck level
- and even sevenths- the elastic band was held with your hands at ear level.

There are no strict rules or combinations of jumps - in each yard the game followed its own rules. Usually those on whom the elastic band rests had the right to “order” the figures. Started with " simple"(you need to jump so that your legs are on both sides of one or the other elastic band - as if sitting astride each elastic band). You cannot step on the rubber band. You can order any quantity: “two simple”, “ten simple”, “with a stop” or without. If you managed to successfully jump through the “simple” ones at each level, then move on to the next combinations. For example, to " pedestrians“- you need to step on the rubber band with each foot and change legs 4 or 5 times while jumping, saying “pe-she-ho-dy” or “pe-she-ho-di-ki.” Or to " steps“- we jump with both feet (together) - we jump, hook one elastic band, stepping on the other, then with one jump we free ourselves from the elastic band and jump out on the other side.

You can change not only the height, but also the width of the elastic band. Usually it was pulled shoulder-width apart, but you can try to jump" narrow" (those who hold the rubber band move their legs close, close) or " very narrow"(elastic band on one leg, so jumping over it was completely uncomfortable). In general, if you use your imagination, you can jump without repeating yourself, all summer long, all day long!

“But that’s not how we jumped at all...”- you said thoughtfully after reading this article. So turn off the computer, grab some crayons or an eraser and go outside with your daughter! Draw out the “classes”, stretch the rubber band, and your legs themselves will remember how it was then, in a distant and sunny childhood...

And I’m in the “house”!

- How many rubies do you have?
– 50!
- Wow! Pokezh, what kind of mill do you have?

I overheard this dialogue the other day with the neighbor boys. They sat on a bench and pointed at each other's phones. Looking around, I didn’t see any children playing “Dog” or drawing a field for “The slower you go, the further you will go.” Modern children, alas, prefer to tap on the keyboard and sit on VKontakte.

The yard games that we played for days on end (until they were driven away) are gradually becoming a thing of the past. But most of them not only develop agility, endurance and strength, but also teach such important things, like cohesion and mutual assistance.

I invite you to remember our favorite yard games and introduce your children to them.

Hide and seek

One-two-three-four-five, I'm going to look.

A simple game - you can play anywhere, anytime. It’s especially exciting in the evening when it gets dark.

Rules

First, a driver is chosen. To do this, in childhood we knew a billion rhymes. Then the driver stands facing the wall (tree, pole...) and counts out loud to 20 (50, 100...). The players are hiding.

The players' task is to hide so that the driver does not find them. The driver's task is to find everyone who is hiding.

When the driver finds one of the players, he needs to run headlong back to the wall (tree, pillar...) to “catch” him. If the player came running first, then with the words “Knock-knock I” he takes himself out of the game. Whoever the leader catches first becomes the leader in the next game (“The first chicken closes his eyes”).

Passphrases:

  • “Axe-axe, sit like a thief and don’t look out into the yard,” the “caught” players shouted to their comrades when “danger” approached (sit and don’t stick your head out).
  • “Saw-saw, fly like an arrow,” they shouted to indicate that the driver was far from the wall and they could get out of the shelter.

Number of players: the bigger, the better.

Tag / Catch-up


Salki - they are catch-up, they are patches, they are lyapki, they are kvach. According to Wikipedia, this game has about 40 (!) titles (in almost every region former Union- mine).

At the same time, the game is simple. The essence of ordinary tag is to catch up (“tag”) players (if you are driving) who are running in different directions.

Rules

The driver is selected using a counting table (where would we be without it?). Players stand in a circle and at the command “I am a tag!” scatter in all directions. (The playground was often specified: “Don’t run beyond the fence,” “Don’t run beyond the swing.”)

The driver's task is to catch up with one of the players and touch him with your hand. Whoever is touched becomes a “tag”, and the driver turns into an ordinary player.

There is a variation of the usual tag, when the driver, having caught up with one player, does not become a player himself, but continues to catch up with other guys along with the first “greased” one. Then together they catch the second, third, etc., until they catch everyone.

Number of players: from 3 and more.

Salk variations:

  • Tag with a “house” is the same, only a zone is selected (sandbox, circle on the asphalt, etc.) where players can run and take a break; they can’t “salt” there, but they can’t sit in the “house” for a long time either.
  • “Above your feet” - to avoid getting “salted”, you need to jump on something and lift your legs up (“Above your legs from the ground” / “Legs in the air”), however, according to the rules, you can’t lift your legs for a long time either.
  • “Tea-tea, help me out!” - in this version of the salok, the “greasy” one can stop, shout this magic phrase and his friends will come running to his rescue, but the driver is on the alert, and there is a possibility that a second and third will be added to one “victim”.
  • Sifa - in this version, “salat” is not with your hand, but with a “sifa” (a rag, twisted rope and any “stinky” thing you find in the yard); whoever is hit becomes a sifa, that is, a leader.

This game, beloved by many, also has many names: “Tsar”, “Pop”, “Klek”, “Sticks”, “Banks” and others. The rules seem complicated, but only at first glance. Each yard had its own variation of the game. But, in general, its essence boils down to the following.

Inventory:

  • sticks (bits, pieces of reinforcement, but the most chic thing is a broken hockey stick);
  • can ( plastic bottle, wooden block, etc.);
  • chalk (to outline the area).

First you need to prepare the playing area (about 10 by 6 meters). Lines are drawn parallel to the short side of the site every meter and a half: 1st line – pawn (soldier); 2nd line – queen; 3rd line – kings; 4th line – aces, etc.

From the beginning of the site to the last line is the rank zone; from the last line to the end of the court is the baker’s zone (king, priest, etc.).

At a distance of 5 meters from the last line, a circle is drawn in which the ryukha is placed (sometimes on a brick).

Rules


First, a “Baker” is selected and the order of churning the ryukha is established. To do this, players place one end of the stick on the toe of the foot, and rest the other on the palm, after which they push the stick into the distance with their foot. Whose stick flew the farthest, knocks down the ryukha first; whose closest is the “Baker”.

The “baker” takes a position “behind the can”, the players are at the first line. Next, the batsmen take turns trying to knock out the ryukha. After this, the “assault” begins - the players run for their bats and return back to the “rank zone”. At this time, the “baker” runs after the ryukha, sets it in place and protects it. But his main task is to prevent the stick from being “stolen” from his territory. In addition, he tries to touch the players with his bat and then knock down the ball himself. The one touched by the Baker becomes the Baker in the next horse, and the old Baker becomes the player.

For each shot down, the player rose in rank. In other words, he moved further across the field and approached the ryukha. In addition, each “title” has its own characteristics and privileges. For example, the Ace is invulnerable and cannot lead.

Number of players: not limited.


Many people think that the “classics” were invented in the USSR. In fact, it's very ancient game. Already in the Middle Ages, boys (originally the game was for boys) jumped on numbered squares. In Russia, hopscotch was widely played already at the end of the 19th century.

Rules

A rectangular field with 10 squares and a semicircle (“cauldron”, “water”, “fire”) is drawn on the asphalt with chalk. There are several options for jumping and marking the site. But, as a rule, players take turns throwing a cue ball (pebble, candy box, etc.) into the first square. Then the first player jumps from square to square and pushes the cue ball behind him.

  • No. 1 – one leg;
  • No. 2 – one leg;
  • No. 3 and 4 – left at 3, right at 4;
  • No. 5 – with both legs (you can take a break);
  • No. 6 and 7 – left at 6, right at 7;
  • No. 8 – one leg;
  • No. 9 and 10 – left at 9, right at 10.

Then turn 180% and back in the same manner. Did you step on the line or did the cue ball hit it? Did you stand on both legs? The move moves on to another.

Number of players: not limited.


Playing this game, it was possible to get hurt by the ball, but the excitement was off the charts. Moreover, it doesn’t require anything other than a ball.

Rules

“Bouncers” are selected (usually 2 people on each side). They stand opposite each other at a distance of about 10-15 meters. The “knocked out” stand in the center of the site.

The task of the “bouncers” is to hit all the players with the ball (if you are touched by the ball, you leave the field). The task of the “knocked out” players is to be agile and fast and to dodge the ball.

When there is only one player left in the “knocked out” team, he must dodge the ball as many times as he is old. If successful, the team returns to the field.


Cult yard game. It’s hard to find a child from the 1980s-1990s who didn’t jump in rubber bands. The owner of a new elastic band (this was in short supply) was considered a “major” in the yard and was especially popular.

Rules

Simple and complex at the same time. On the one hand, you don’t need anything other than 3-4 meters of elastic. On the other hand, you can get confused in the levels and exercises (in childhood everyone knew them by heart). Two players pull the rubber band between them, and the third one jumps.

  1. elastic band at ankle level for holding (lightness!);
  2. elastic band at knee level (almost everyone managed);
  3. elastic band at hip level (somehow they managed it!);
  4. elastic band at the waist (almost no one succeeded);
  5. elastic band at chest level and elastic band at neck level (beyond fantasy).

At each level you need to perform a certain set of exercises: runners, steps, bow, envelope, boat, etc.

Number of players: 3-4 people (four usually play in pairs).

The game is also considered girly. The boys rarely jumped, but they loved to watch the girls. :)

The red seal is for no one to run away.

This fun game, combining the adventurism of tag and the excitement of hide and seek. There is an opinion that the game originated in the 16th century, when the Cossacks protected civilians from wandering robbers.

Rules

The rules of the game vary by region and are often greatly simplified. One thing remains the same - the players are divided into two teams (“Cossacks” and “robbers”). “Atamans” are immediately selected and the “battlefield” is determined (they do not play outside it). The Cossacks choose a headquarters, and the robbers come up with passwords (one is correct, the rest are false).

The task of the robbers: to capture the headquarters of the Cossacks. The task of the Cossacks: to catch all the robbers and “extort” the correct password.

At a signal, the robbers scatter and hide, leaving arrows on the asphalt so that the Cossacks have clues where to look for them. At this time, the Cossacks are setting up a “dungeon” and figuring out how they will “torture” the prisoners (tickle, scare with insects, “sting” with nettles, etc.). After some time, the Cossacks set off to look for the robbers. If they succeed, then they put the robber in a “dungeon”, from where he has no right to escape. The robbers, in turn, try to get close to the “headquarters” and capture it.

Number of players: from 6 people.


Not a single summer was complete without a ball. One of the favorite outdoor ball games for Soviet children is “hot potato.” Its essence is as follows.

Rules

Players stand in a circle and throw a “hot potato” (ball). If someone hesitates and does not hit the ball in time, he sits in the “cauldron” (center of the circle). While sitting in the “cauldron” you can try to catch a ball flying over your head, but you cannot get up from your haunches. If the player in the “cauldron” managed to catch the ball, he frees himself and other prisoners, and the player who unsuccessfully threw the ball takes their place.

In addition, players re-rolling " hot potatoes", they can specifically release someone from the "cauldron". To do this, when hitting the ball, he must hit the player sitting in the center of the circle.

Number of players: no less than 3.


This game, as a rule, was played by older children, because it is quite traumatic, somewhat uncultured, but wildly fun.

Rules

The players are divided into two teams - elephants and horsemen. The elephants become a chain, bending in half and putting their head under the armpit of the one in front. Riders take turns trying to ride the “elephant” from a running start.

The task of the elephants is to stand under the weight of the riders. The riders' task is to jump as close to the "elephant's head" as possible.

If one of the riders could not stay on the “elephant” and fell, and also if all the riders sat down and the “elephant” took them to the finish line, then the elephants won. If the "elephant" fell apart, the riders won.

Number of players: from 3-5 people in each team.


This is one of the variants of games with a ball and a wall, where for fun you need, in fact, a wall, a ball and jumping ability. It was mostly girls who played it, although boys, having had enough of the “war game”, were not averse to jumping near the wall.

Rules

A line is drawn on the wall (the higher, the more interesting) - you cannot throw the ball below it. The players line up in a row, one after another. The first player throws the ball, it hits the wall, bounces, hits the ground, and at this moment the player must jump over it. The next player picks up the ball, repeating the same thing - and so on in a circle.

Anyone who does not jump over the ball receives a “letter” as punishment (l - i - g - y - w - k - a). Collected all these letters? You are a frog!

Number of players: not limited.

What games did you play in the yard?

Tulking – 100 game options

Series “Let's diversify outdoor games”


Artem Yuryevich Patrikeev

Photographer Artem Patrikeev


© Artem Yurievich Patrikeev, 2017

© Artem Patrikeev, photographs, 2017


ISBN 978-5-4485-3977-0

Created in the intellectual publishing system Ridero

Tulle is one of the most common and interesting games. Regular tag can be played anywhere, and it doesn’t require much time to organize and conduct. They chose a driver and ran! What could be simpler? But it’s good if the guys use at least two or three options - this is already an excellent result for them. But why not show them the huge variety of tags that you can come up with?

This book includes outdoor games in which the drivers fire at the players, but they do not drop out, but change with the driver or drivers, that is, the games are played without elimination.

Tags - game options

1. The usual option.

The driver is chosen - a salka. The remaining players scatter around the playing area. At the signal, the game begins. The driver’s task is to catch up with the player and touch him with his hand (slap). The one who is salted himself becomes a driving stick. He raises his hand up and loudly announces: “I am a tag!”, after which he himself begins to catch up with the players.

The game is played for a certain time, at the end of which it is possible to calculate which of the players was the tag least often; the first chosen tag does not count.


2. "Game of salting."

In this option, the salted one can immediately re-salt it back. This option is most often used by children during recess. However, it is not so interesting, since it can often result in a situation where two people stand next to each other and over-salt each other. At this time, the rest can only stand and watch this picture.


3. “Salka – hands behind your back.”

This option is carried out in small rooms in which it is simply impossible to play ordinary tag, because there is not enough space to run around normally.

A driver is selected, whose hands are tied behind his back (or he simply holds them in a “lock” behind his back). His task is to try to insult one of the players without releasing his hands. The situation is not very convenient for the driver, so he needs to think about how best to act in order to at least catch or touch someone with his hands folded behind his back. The one who is salted becomes the driver, his hands are also tied behind his back, or he puts them behind his back, and the game continues.


4. “The tag is on the table.”

Two players sit opposite each other. First, the first one puts his hands on the table, the second one keeps his hands under the table (on his knees). Suddenly, the second one quickly raises his hands from under the table and tries to grease the hands of the first one on the table. If you manage to show off, the players change roles.

You can also play when several people are sitting around the table. One of the players puts his hands under the table, the rest keep them on the table. The driver can try to insult anyone. The main thing in this game is to sit down so that the driver can easily reach everyone. In this regard, it is most convenient to choose a round table.


5. "Tags with houses."

The usual option, but you can’t salt the one who is in the “house”. Any convenient option can be chosen as a house:

a) have time to sit down, place your hands above your head;

b) stand on one leg;

c) stand in pre-designated houses.

The driver should not stand next to the player “in the house” for a long time.


6. “Tag the legs on the air” or “Tag the legs from the ground.”

Players must have time to sit down and raise both legs so as not to be insulted. You can sit on the floor and raise your feet, or you can sit on a chair, bench, etc., depending on where the game is taking place and what is available on the playground.

In this version of the game, the guys need to act carefully so as not to step on those who are on the floor.


7. "Tag on one leg."

All players, including tag, move by jumping on one leg. You cannot change the leg until the tag is changed. When the driver makes someone look bad, a pause is given, the driver changes (he becomes the bad-mouthed player), the guys rest, standing on two legs. Then the game continues, the guys can continue playing, jumping on the other leg.


8. "Tag on one leg."

In this variation, only the tag jumps on one leg, the rest of the players move as usual. Of course, it is very difficult for the driver to catch anyone, but such a game is played in a small playing area.

If the driver stands on two legs, then as punishment he will have to catch two players. That is, only with the second person caught will the driver change roles.


9. "Tag with two drivers."

Two drivers are selected. The game follows the usual rules, but if one driver catches someone, then only he changes roles with the tricked one, the second continues to drive until he catches someone.


10. "Tag with two drivers on one leg."

In this case, two drivers play by jumping on one leg, the rest of the players run as usual.


11. “Tag-walls.”

A very popular version of the game. In this case, you cannot salt someone who touches the wall with their hand, foot or any other part of their body. During recess, when there are only bare walls around, this game is very convenient to play.


12. "Tag with a ball."

The driver receives a ball in his hands (depending on where the game is played, you can use both medium balls and large inflatable ones). The driver’s task is to run and hit players with the ball, and he must throw the ball, and not just run up and touch someone with it. You can count any hit of the ball - from a wall, ceiling, etc. But it is better to count only a direct hit or a hit from the floor.


13. "Tag and ball."

This game is quite difficult if you approach it without preparation.

The players receive one ball for all of them, and the driver is chosen - a tag. The tag can only hit players without a ball. That is, in order to complicate the driver’s life, the players must quickly throw the ball to each other, trying to make sure that the ball always ends up with the one who is closest to the driver.

To simplify the task for the players, you can give them two or three balls (or even more). Let them now try to manage the balls in such a way that the driver can never reach the one without the ball.

On the one hand, a large number of balls is a complication for the driver, but on the other hand, it is also a complication for the players, since when large quantities When playing balls, the guys begin to get confused, throwing two or three balls to one player, which complicates the task for themselves.


14. "Tag and Ball 2".

Now the driver needs to insult not the player, but the ball. That is, this time the guys try to quickly throw the ball to each other so that the driver does not get it. If the driver hits the ball, he can choose with whom he will change roles. But you cannot choose the one who was the previous driver (so that you don’t always choose the same ones).


15. "Tag and Ball 3".

The driver’s task is to insult the player who will be holding the ball in his hands. At the same time, the players’ task is not to lose the ball. That is, the ball should always be in someone's hands. If the ball is lost, the driver can insult any player. But it is better to introduce a rule under which a player, through whose fault the ball did not fall into anyone’s hands, becomes a tag.


16. "Tag with a ball on an elastic band."

The tag driver receives a ball with an elastic band. With such an object he runs after the players and tries to make someone look bad. To make it more convenient to quickly change the ball on an elastic band, it is better to use some kind of convenient holder. Then the driver can immediately pass the ball to the victim and run away while he takes the ball more comfortably.


17. "Salki - give me your hand."

In this variant, players can escape from the tag driver. To do this, the child can take the hand of the nearest player. However, you can only hold hands as a couple. If three or more players hold on, the driver can bully any of them. You cannot stand for a long time holding hands. They hold hands when there is danger, and as soon as the driver leaves, you need to immediately let go of your hands. If the players are too afraid and hold hands all the time, then you can introduce an additional rule - it is impossible for all players to hold hands at the same time. If this happens, then the driver can insult anyone.


18. “Salki – Golden Goose” (Chain fishing)

Salka starts the game as usual - she tries to make one of the players look bad. But the one who is being insulted does not change roles with the tag, but “sticks” to him and takes him by the hand. Now tag is a two-player game, and only the second player can tag with his free hand. When he knocks down another player, he joins hands with the second and now three are already tag and so on. That is, the salka “grows” all the time, becoming longer and longer. The game continues until all players become a single chain. You can agree that the last one caught will be the first tag in the new game.

Tulle is one of the most popular outdoor games. It is very easy to join in, and the more participants there are, the more interesting the process becomes. Speed, accurate calculation, dexterity and a bit of luck provide all your friends with a good mood!

Target

The driver must catch up and touch the running child with his palm. The one who couldn't be defeated wins.

Move

Before the game starts, a driver or water is chosen using a counting rhyme or lot. Then the children agree on the boundaries of the territory beyond which they cannot go.

On command, everyone scatters in different directions. The driver tries to catch up with the players and touch any of them with his hand. If he succeeds, the saluted one takes the leading role and loudly announces this to the others.

In more simple version The new catcher joins the old one and they begin to work together. To make it more difficult for the drivers, they must hold hands.

To make tag more difficult, an additional rule is introduced into the game: if the leader touches the head, arms or legs of the runner, this does not count. The fun lasts until all the children are tired of running.

There are several types of this outdoor game.

I'm in the house

Before the catch-up begins, those gathered agree on which places on the site will be considered “houses.” This could be a sandbox, a bench, a outlined square on the asphalt, or a contour drawn with a stick on the ground. For small children, it is enough to sit down on all fours, fold their arms above their heads and shout loudly: “I’m in the house!”

It is prohibited to salt a participant who has run “under the roof”. But you cannot stay in the protected area for a long time. In addition, the shelter exists only for one player, and two or three people cannot run into it.

Higher feet off the ground

The game starts as usual. Having run away from the driver, the participants squat on the ground, bench, log or swing and raise their legs from the ground. The one who manages to do this cannot be salted. If all players find themselves with their feet raised, the leader has the right to catch any of them. It is not allowed to hold your legs up for a long time.

One of the variants of this game is Squat Tulle. The catcher cannot touch a player who has already squatted. In another version, a runner who managed to jump into a hole or jump onto a lying stone or stump is considered inviolable for a while. The third option is “Help”. You cannot catch a participant who has already been grabbed by the hand by a friend.

Triple Salki

A player who is touched 3 times in a row by the driver and at the same time shouts: “One! Two! Three!".

Circular Salki

A large circle is drawn on the ground and the players stand along it. At the signal, everyone runs in the same direction and tries to show off the person running in front. The one touched leaves the chain. At a signal, the direction of movement is changed to the opposite.

Cross Salki

An additional rule is introduced into the game. If the driver is chasing the runner, and another player crosses the road, the catcher must change direction and rush after him. Thanks to this, the dynamics of the process increases, and participants can help each other.

Outdoor play develops speed, dexterity and reaction speed. Running with catch-up is a lot of fun, so both kids and school-aged children enjoy it.