Enchantment. Additional Anvil Enchantment Options

  • 19.07.2019

Enchanting items in Minecraft helps the player obtain things with significantly enhanced properties. You can enchant many items, including weapons, work tools and ammunition.

How to enchant things in Minecraft

Enchant items using an enchantment table. Enchanting costs experience, and stronger enchantments require an even higher level. You can actually enchant or even re-enchant an item villagers for a fee for emeralds. No experience is needed for this.

In order to enchant an item using a table, you need to place the item in a table cell. Once placed, three enchantment options appear, each with their own cost. You can choose any option and then the item will receive the necessary properties, for example: for a bow, strength and sharpness may increase, and knockback will appear. Intergalactic language symbols will appear on the table, but you don’t need to pay attention to them. In any case, the effect of the spell is unknown and when enchanting you risk getting something that is not what you need. The spell available by level will be highlighted. If you remove the item and put it back on the table, the spells will change. You can tell that an object is enchanted by its glow. The strength and effect of the enchantment depends on your experience level. The higher the level, the stronger the effect. One item can be enchanted up to 5 times.

How to make an enchanted table in Minecraft

In order to create an enchanting table you will need obsidian, diamond and a book. Fill the bottom row and the central cell with obsidian, place diamonds along the edges of the second row, and place a book in the center of the top row. This is how the table is crafted.

The power of the enchantment table increases with the number of bookcases around. The number of cabinets increases the level of available spells. A table surrounded by 6 cabinets gives access to level 14 spells. A table surrounded by 32 cabinets gives access to level 50 spells. A bookcase is made from books and boards. The top and bottom rows are filled with boards, and the central row with books. You can simply make the table completely high along the perimeter with cabinets.

How to make an enchanted book in Minecraft

An enchanted book allows the player to store enchantments and then apply them to items. It can be obtained by enchanting a regular book on the enchanting table. It looks shiny and tied with a ribbon. In addition, the book can be found in chests, in abandoned mines, and even caught with a fishing rod or exchanged in the village for emeralds from the librarian.

How to enchant things for lvl 1000 in Minecraft

It is especially interesting to enchant things at all levels. Then the player truly gains superpowers. This can be done using a special Tim plugin, which will help enchant items up to level 1000. To enchant an item for all levels, you can use the “/enchant all” command. /enchant commands - enchant an item to the required level. You need to transfer the name of the spell into it. For example, the command /enchant protect 2, will enchant the item to protection level 2. /enchant max - will enchant it to the maximum level. The maximum level can be found in the Charm table.

When you first appear in the world of Minecraft, you have absolutely nothing. You will have to extract your first resources with your bare hands and with their help create your first devices that will help you survive in cruel world this game.

However, it is worth talking separately about one of the types of weapons that are available in the game. If you are interested in which weapon is best to fight enemies and mobs with, then you should definitely read about swords. This weapon is at the same time easy to manufacture, undemanding in terms of resources, and quite powerful. In Minecraft there are several types of swords, and they differ greatly in their characteristics. Sometimes you can knock a sword out of a mob, but it is much easier to collect materials and craft this weapon yourself. But first things first. Now you will learn in detail what a sword is, how to use it, how to make it, and also what differences there may be between types.

What is a sword?

In Minecraft, swords are a type of weapon; they can be used to break objects, but their main purpose is to attack the enemy. Armed with a sword, you can already fight mobs that would like to destroy you. You can strike with a sword, but each strike takes away two points of strength from the weapon. Naturally, each type of sword has its own strength indicator, as well as damage and critical strike. Therefore, be sure to pay attention to this type of weapon, as it is the most common in the game. In Minecraft, swords will bring you just as much use as, for example, a shovel - you'll just use these items to achieve completely different goals.

Crafting a sword

Like almost all other items in the Minecraft game, swords need to be crafted from materials that you will mine in the world. In fact, creating this type of weapon is very simple, because it requires only three ingredients, and two of them are the same. In any case, you will need one stick that will serve as the hilt of the sword. But the blade can be very diverse.

The simplest sword is made from planks, and the best one is made from diamonds; you can also create this weapon from stone, iron or gold. You just need to place the stick in the lower central cell of the workbench, and above it place two other elements, which will differ depending on what kind of sword you decide to make. As a result, you will receive your weapon, which you can use immediately. You just need to put it in right hand, and when you left-click, your character will strike.

There are also stories that in Minecraft you can also create a sword out of paper, but in fact this is only partially true. The point is that in original version This cannot be done in games - only with the installation of add-ons or modifications.

Wooden sword

So, if you don’t have a sword mod installed in Minecraft, then only five basic options will be available to you, but they are quite enough to protect yourself from mobs. The first and simplest sword is made of wood. So that you have something to compare with, you need to immediately cite the damage that you can inflict with a punch when you are not armed with any weapon at all. In this case, you will deal one unit of damage, but if you are lucky, a critical hit will remove two units from the enemy. Naturally, your fist has no reserve of strength, that is, you can hit with it as much as you like. A wooden sword, on the other hand, has 60 health, which means you can only make thirty hits before your weapon breaks. However, please note that the damage of such a sword is 4 units, and the critical damage is as much as eight. Thus, the advantage of even the weakest sword over a fist is obvious and undeniable.

Stone sword

It’s worth saying right away that this is only the simplest and initial option; it is not recommended to stick to it throughout the entire game. It has very low durability, low damage and weak crit, so use such a weapon only at the very beginning, when you do not have the opportunity to do something more impressive - at least stone sword. Of course, it is not so much superior to the wooden model in terms of damage, but it is far superior to it in terms of strength. You can deal five points of damage to an enemy with a normal hit and 9 with a critical hit. But at the same time, the durability of the stone sword is 132 units, which means that it will last for 66 blows, and not 30, as is the case with the wooden version. This makes a stone sword much more desirable because getting stone isn't much more difficult than getting wood - and only if you don't have the tools. When you acquire a pickaxe, stones will become your consumable resource, and a stone sword will turn into a simple weapon.

an iron sword

Although the sword is iron, it represents a real golden mean. The fact is that it is one of the most effective of its kind, but at the same time ideally combines effectiveness with affordability. The damage from such a sword is six units, but the critical one immediately increases to 11. And at the same time, its safety margin is 251 units, which is very impressive. You can land 125 hits before your sword breaks. Naturally, it is a little more difficult to make than the previous two, because its blade is made from iron ingots that need to be smelted in a furnace from the mined material, but the result is worth it.

Golden sword

The developers perfectly conveyed all the properties of gold, because this game very realistic. Therefore, you should not expect the golden sword to be very durable and very powerful. Rather, it represents an element of decor and luxury. You can admire it in single player mode or show off to your friends in multiplayer, because gold is pretty rare resource, and you can make a lot more useful things out of it. And a sword smelted from this material deals only four units of normal and eight units of critical damage - just like a wooden sword.

Moreover, its safety margin is almost half that of a wooden one, and is only 33 units, that is, the sword is designed for only 16 blows. This quite clearly suggests that it is, in fact, not intended for battles, but serves as a bright decoration and a sign of your high level in Game. In Minecraft, you can make a sword out of paper only with the help of mods, but you won’t need it, because the golden sword is an excellent example of a combination of weapons and decoration.

Diamond Sword

And here is the most powerful weapon of this type in the game - diamond sword. Minecraft will give you access to diamonds in very limited quantities, and you will have to seriously think about how exactly you are going to use them. There are a huge number of paths, each item that you craft using these resources will be very useful, powerful and effective. Including the sword - just look at its characteristics. It deals as much as seven points of damage, and the critical damage from a successful hit is as much as 12 points. But what's really impressive is its durability. It has 1562 units of this parameter, which means that you can deal 781 blows with it - this is several times more than the strongest of the previously discussed swords - the iron one. So think about what a serious investment this is. Try to find and mine as many diamonds as possible in order to be able to make many useful items, including a diamond sword. Minecraft no longer has powerful weapons, if you play without any add-ons or mods, so judge for yourself - this sword will be a great investment.

Lock function

Initially, the player could only use the sword to strike, which made combat quite boring. It is clear that the main focus of this game is not the variety of combinations during battle, but still gamers wanted at least some variety. Therefore, in the end, blocking was added - it is activated right click mouse and also takes away strength units. This made sword fighting much more interesting and unpredictable. But what made the swords truly impressive was the ability to enchant them. In Minecraft, an enchanted sword gives you certain advantages, so do not neglect this opportunity.

Enchanted Swords

The first thing you need to know is how to enchant a sword in Minecraft. This is done very simply - you only need the sword itself and the enchanting table. Once you have enough experience, you can spend it on creating enchantments. They are selected randomly in the amount of three, and from them you can choose one that will become active for your sword. That's the whole secret of how to enchant a sword in Minecraft.

Enchanting Table Window

Window up to 1.8

Re-enchanting an ax

Enchantment(English) Enchanting) - overlay special properties for weapons, tools or armor. These properties themselves are called charms. Among players, these properties are often called "enchantments"(sometimes “enchantment” is the very process of imposing these properties), but this is not entirely correct from the point of view of the Russian language.

Basics

To enchant an item, place it in a cell in the interface of the enchanting table (RMB on the table to open). After placing an item on the right, three random enchantment options will appear, with the cost in experience levels indicated by the number on the right. The player can select any of them if he has enough experience for this (in creative mode, experience is not required), and thus give the item a set of properties associated with this item.

You can enchant any elements of armor, swords, bows, picks, shovels, axes, scissors (up to 1.9) and fishing rods.

Level affects what enchantments can be obtained. Many enchantments have several levels. It is also possible to enchant an item for multiple enchantments. As the cost increases, the likelihood of obtaining a more valuable enchantment increases. Typically, the most expensive item on the menu will give best combination charm

Almost ideal accommodation option bookshelves around the enchanting table

The maximum experience level at which an item can be enchanted increases when bookcases are placed one block away from the enchanting table. After 1.3, the cost of enchantments is calculated using the formula:

A basic level of (base)= (1..8 + (b/2) + 0..b),

Level in top slot = max ( base/ 3, 1) Level in the middle slot = ( base× 2) / 3 + 1 Level in the bottom slot = max ( base, b × 2)

Where b- number of nearby bookcases. No more than 15 cabinets are taken into account, standing at table level or 1 block higher with a gap of one block from the table (5x5 square with the table in the center), there should be no blocks between the table and cabinets (not even snow, torches, etc.). etc.), otherwise the corresponding cabinets will not be used. Thus, if you need to enchant something, but the character’s level is not enough, using torches you can temporarily “turn off” the cabinets and lower the enchantment level.

Possible enchantments

Enchant Armor

EID Item Name Effect Max. level When improving Notes
0






Protection
Protection
Converts melee and ranged attack damage to armor damage. IV See article Armor Mutually incompatible.
1






Fire resistance
Fire Protection
Protection from fire, lava and fireballs ifrits. Reduces the player's burn time. IV
3






Explosion resistance
Blast Protection
Explosion protection. Reduces the recoil from explosions. IV
4






Projectile protection
Projectile Protection
Protection from projectiles (arrows, fireballs and drowned tridents). IV
2
Weightlessness
Feather Falling
Fall protection IV Also works when teleporting with ender pearls.
5
Underwater breathing
Respiration
Reduces air loss under water, increases the time between attacks of suffocation. III +15 seconds to the time of breathing underwater, +1 second to the time between attacks of suffocation
6
Submariner
Affinity with water
Aqua Affinity
Allows you to destroy blocks underwater with normal speed like on land I
7






Spikes
Thorns
Has a chance to damage the attacker III Increases chance of dealing damage Armor wears out faster depending on damage transmitted and received.

Level III is available only by combining two items/things and a book with the “Thorns II” enchantment.

8
Underwater walking
Conqueror of the Deep
Depth Strider
Increases walking speed underwater III Speed ​​increases Mutually incompatible.
9
Ice Walk
Walking on water
Frost Walker
Turns water into frozen ice, which allows you to walk on the surface of the reservoir II The freezing radius of water increases
70






























Repair
Mending
Uses experience to repair items in your hands or armor slots. I

Enchant Weapon

EID Item Name Effect Max. level When improving Notes
16

Acuity
Sharpness
Extra Damage V + - damage Additional damage is determined randomly with each hit. Mutually incompatible. The ax can only be cast using an anvil.
17

Heavenly punishment
Smite
Additional damage to zombies (cadavers, zombie pigmen and drowned people), skeletons (skeleton withers and winterhorses), withers, and phantoms. V + - damage
18

bane of arthropods
Death of insects
Bane of Arthropods
Extra damage to spiders, cave spiders, silverfish, and edge silverfish. V + - damage
19
Recoil
Dropping
Knockback
Knocks back mobs and players II Stronger knockback This bonus does not stack with the knockback bonus while running.
20
The plot of fire
Fire aspect
Sets the target on fire II Increases burning time When killing a mob, instead of raw meat the fried food will fall out immediately.
21
Production
Marauding
Looting
Increases loot from mobs, increases the chance of rare drops III +1 to the upper limit of possible drops, +0.5% to the chance of a rare drop, +10% to the chance of an enchanted rare drop Rare drops have a default 2% chance of dropping, and a 20% chance that a drop from this amount will drop enchanted. "Loot" can increase the chance of rare drops to 3.5%, and up to 50% the chance of enchanted items from this amount.
22
Slashing Blade
Sweeping Edge
Increases damage to mobs standing next to the target III Increases damage by n/(n + 1) + 1 times, where n is the enchantment level
48
Force
Power
Extra Damage V Increases damage by 25% Increases damage by 25% × (level + 1), that is, by 50% at Strength I and 150% at Strength V. Strength V allows you to kill almost any mob with one shot (2.5 × 4.5 = 11.25 hearts).
49
Reclining
Dropping
Punch
Knockback target II Knockback increases
50
Burning Arrow
Ignition
Flame
Sets fire to arrows I Ignites fired arrows, setting the target on fire upon impact. Burning arrows do not set fire to surrounding objects or emit light, but can activate TNT.
51
Infinity
Infinity
Arrows are not wasted. But to shoot you need at least one arrow. Does not work with enchanted arrows I Can be useful in the battle against the Ender Dragon. Shot arrows cannot be picked up.
65
Loyalty
Loyalty
Returns the trident after being thrown III The trident returns faster
66
Impaler
Impaler
Deals additional melee and ranged damage to water mobs. V Each level adds 2.5 (×1⁄4) additional damage per hit. The group of “Water” mobs includes dolphins, guards, ancient guards, fish, octopuses, turtles and the player, but not drowned people, since they are undead.
67
Tyagun
Riptide
An enchanted trident will pull the player along with it when thrown III The trident will pull the player further Works only under water or during rain, otherwise the trident will not be able to attack.
68
Thunderer
Channeling
When an entity is hit, it will be struck by lightning I Only works during thunderstorms.

Enchant Tools

EID Item Name Effect Max. level When improving Notes
32




Efficiency
Efficiency
Faster resource extraction V Increases mining speed. Level V will result in blocks with durability of 1 or less (for example, hellstone and earth) being mined almost instantly, even with stone tools, at a speed of 1 block per beat.

Only affects blocks that the tool can mine. Combines with the rush effect.

33






Silk touch
Silk Touch
Destroying a block (with the right tool) will drop that block, even if it should drop something else (for example, a rock will drop a rock rather than a cobblestone). Since version 12w50a (1.4.6) on an anvil using an enchanted book, the “Silk Touch” enchantment can be cast on scissors and used to extract cobwebs. I Allows you to mine usually inaccessible blocks, such as ores, mycelium, grass, huge mushrooms, ice and cobwebs. Incompatible with Luck.
34






























Strength
Unbreaking
There is a chance that the tool's durability will not decrease III The tool will lose a unit of durability with a chance of 100%/(x+1), where x is the enchantment level. For example, with “Strength III” the chance of losing the safety margin is 25% of the initial one (100%/(3+1) = 25%). That is, the strength of the tool will increase approximately 4 times.
35




Luck
Fortune
Gives a drop chance more resources III I: 33% * 2 (33% more)
II: 25% * 2, 25% * 3 (75% more)
III: 20% * 2, 20% * 3, 20% * 4 (120% more)
Works with non-metallic ores, glowstone, tall grass, wheat (for seeds only), hellish growths and watermelons. Also increases the chance of flint dropping to 100% at level III. Incompatible with Silk Touch.
61
Lucky fisherman
Sea luck
Luck of the Sea
Increases the chance of catching treasure. Reduces the chance of catching debris (when fishing) III I: 7.5% chance to catch trash, 6% chance to catch treasure.
II: 5% chance of catching trash, 7% chance of catching treasure.
III: 2.5% chance to catch trash, 8% chance to catch treasure.
The effects are cumulative.
62
Bait
Lure
Increases the chance of catching fish. Reduces the chance of catching trash or treasure by 1% per level III I: wait -5 seconds, chance of catching garbage 9%, treasure 4%.
II: wait −10 sec, chance of catching garbage 8%, treasure 3%.
III: wait −15 sec, chance of catching garbage 7%, treasure 2%.

Notes

Additional Anvil Enchantment Options

  • Every effect conflicts with itself. Thus, you cannot get an instrument with multiple copies of the same effect.
  • All defense enchantments conflict with each other (although Lightness is implemented as a defense, it does not follow this rule).
  • All increased damage enchantments conflict with each other.
  • Silk Touch and Luck conflict with each other. In fact, even if you get a pickaxe with this combination using modifications or inventory editors, it will not give the effect of “infinite resources” - Luck will not work on a pickaxe with Silk Touch and when mining diamond, red, etc. ores, it will blocks just fall out in normal quantities.
  • The Infinity and Bow Repair enchantments conflict with each other.

Reference diagrams

Dependence of possible enchantments on the level on diamond tools from 1.3.1 to 1.8.

The above tables contain technical values ​​from the game code and are of little use in practice.

(English) there is a probability calculator, reference tables, a description of the enchantment mechanism and some other data.

Spells

Spells are composed randomly. Three to four words are selected from the list and combined to form the name of the spell. The names are random and do not depend on the selected item, level or set of enchantments. Thus, the spell is a cosmetic detail that plays no role in the mechanics and is not saved with the item, but only displayed in the magic table window.

the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental animal creature beast humanoid undead fresh stale

Spells are written in the Galactic Standard Alphabet, which is a simple substitution cipher in the Commander Keen series of games. If you want to quickly decrypt spells, replace alternate.png in .minecraft\versions\ game version\game version.jar\font to default.png . Cipher key:


Other methods of enchanting)

Protection protection 0 0 Fire resistance fire_protection 1 1 Weightlessness feather_falling 2 2 Explosion resistance blast_protection 3 3 Projectile protection projectile_protection 4 4 Spikes thorns 7 5 Breath respiration 5 6 Deep step depth_strider 8 7 Water Affinity (Submariner) aqua_affinity 6 8 Acuity sharpness 16 9 Heavenly punishment smite 17 10 bane of arthropods bane_of_arthropods 18 11 Dropping knockback 19 12 The plot of fire fire_aspect 20 13 Looting (Loot) looting 21 14 Efficiency efficiency 32 15 Silk touch silk_touch 33 16 vanishing_course Java Edition Diamonds!- minecraft:story/enchant_item

Story

Beta
Using enchantment, the player can improve the properties of weapons, tools and armor. To enchant objects, the player uses his existing experience; more powerful enchantments are possible at a higher level. You can enchant an item from villagers by paying with emeralds, but experience in in this case will not need. For the "enchantment" operation, the player uses the enchantment table.

The power of the enchantment depends on the location of the bookshelves.

How to enchant

The item must be placed in a cell in the interface of the enchanting table. Right click on the table to open.

On the right you will see three enchantment options. The number on the right is the required experience level. The player chooses any option that can pay with the experience he has (in creative mode, no experience is required).

Elements of armor, bows and swords, picks, axes, and shovels are enchanted.
The more experience the player has spent, the more valuable properties the enchanted item will have - there may be enchantments of several levels, or the result will be an item with several enchantments. The most expensive enchantment table action will give the best combination of enchantments.

Placing bookshelves around an enchanting table will enhance the enchantment.
Bookcases are placed 1 block away from the enchanting table. You will need no more than 15 cabinets (the rest will not be counted) placed at table level or one block higher, with a distance of 1 block from the table. You will get a square of 5x5 blocks with a table in the center. There should be no foreign blocks between the table and cabinets, including torches, snow, etc. Otherwise, these cabinets will not be taken into account. If the player does not have enough level, using torches you can “turn off” the cabinets, lowering the level of the enchantment.

After 1.3, the cost of enchantments is calculated using the formula - base level (base) = (1...8 +b \2 +0...b), where b is the number of bookcases.

Level table

Number of cabinets 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Minimum level (in the top slot) 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2
Maximum level (in the bottom slot) 8 9 11 12 14 15 17 18 20 21 23 24 26 27 29 30

Possible enchantments

Enchant Armor

EIDItemNameoriginal nameEffectMax. levelWhen improvingNotes
0 ProtectionProtectionConverts all damage from all sources (except Void, Hunger, and /kill) to armor damage.IVenchantment enhancementMutually incompatible
1 Fire resistanceFire ProtectionProtection from fire, lava and efreet fireballs. Reduces the player's burn time.IVenchantment enhancementMutually incompatible
3 Explosion
sustainability
Blast ProtectionExplosion protection. Reduces the recoil from explosions.IVenchantment enhancementMutually incompatible
4 Projectile
durability
Projectile ProtectionProtection from projectiles (arrows and fireballs).IVenchantment enhancementMutually incompatible
2 EaseFeather fallingProtection against fall damage.IVwill gain additional efficiencyworks with pearl edge.
5 BreathRespirationReduces air loss underwater.III+15 secondsNo
6 Affinity with waterAqua AffinityIncreases speed underwater.INoNo
7 SpikesThornsHas a chance to cause damage to the attacker.IIIIncreases the chance of dealing damage.No

Enchant Weapon

EIDItemNameoriginal nameEffectMax. levelWhen improvingNotes
16 AcuitySharpnessExtra DamageV+ - to damagedamage is calculated randomly
17 Heavenly punishmentSmiteExtra damage to zombies, zombie pigs, skeletons, wither and wither skeletonsV+ - to damagedamage is calculated randomly
18 bane of arthropodsBane of ArthropodsExtra damage to spiders, cave spiders and silverfishV+ - to damagedamage is calculated randomly
19 DroppingKnockbackKnocks back mobs and playersIIIncreases distancethe bonus does not stack while running
20 Aspect of FireFire aspectSets the target on fireIIlonger burningloot fried meat
21 MaraudingLootingIncreases loot from mobsIIIeven more lootchance of rare loot
48 ForcePowerExtra DamageVIncreases damage by 0.25Base damage is multiplied (1.25 + 0.25 x level)
49 Shock wavePunchKnockback targetIIIncreases distanceNo
50 IgnitionFlameSets fire to arrowsINoSets targets on fire
51 InfinityInfinityArrows are not wasted. But to shoot you need at least one arrow.INoNo

Enchant Tools

EIDItemNameoriginal nameEffectMax. levelWhen improvingNotes
32 EfficiencyEfficiencyMore fast mining resourcesV+50% to mining speedEfficiency V speeds up mining by 250%, allowing you to mine some blocks instantly. The enchantment only affects those blocks that match the tool and those that can be mined by hand.
33 Silk touchSilk TouchOnly the best materials will drop from blocks (for example, stone will drop from stone, not cobblestone).IAllows you to mine usually inaccessible blocks, such as ores, mycelium, grass, huge mushrooms, ice and cobwebs. Incompatible with Luck.
34 IndestructibilityUnbreakingWith some chance, the tool life will not decrease.IIINoThe tool will lose one hit point with a chance of (100/(X+1))%, where X is the enchantment level. For example, with Indestructibility III, the chance of losing the safety margin is 25% of the initial one (100%/(3+1)=25%). That is, the strength of the tool will increase approximately 4 times.
35 LuckFortuneGives a chance to drop more resources.IIII: 33% more
II: 75% more
III: 120% more
Works with non-metallic ores, glowing stone, tall grass, wheat (for seeds only), hellish growths and watermelons. Also increases the chance of flint dropping, up to 100% at level III. Incompatible with Silk Touch.

Enchanting process

Enchantment level calculations

The type and level of enchantment will depend on the number of experience points spent. The player invests experience points and the game scripts inside perform calculations - converting experience points into enchantment points, initially assuming their numbers are equivalent.

Two modifiers are then used in the calculation. Each modifier is a random number from a certain range, selected using a triangular distribution algorithm.

The first modifier is determined by the enchantability of the item, which will be selected depending on the type of item and the material from which it is made. For books and bows, enchantability is one. A number between 0 and half of the table digit is randomly selected and one is added. The resulting number is added to the enchantment points.

Modified enchantment points = base enchantment points + Rand (0...modifier/4) x2 +1

After this, a random selection of numbers from 0.85 to 1.15 using the triangular distribution method. Modified enchantment points are multiplied by this number and rounded to the nearest whole number.

Final Enchantment Points = Modified Enchantment Points x Rand (0.85...1.15)

Selecting Enchantments

The possible enchantments for a given final number of points are selected using a table.

To get the desired enchantment, you need to have a number of points that are in the range of the points of the given enchantment, but this does not guarantee that this particular enchantment will appear. Enchantments may fall within the range of numbers that include the calculated number of points; the result is chosen randomly, usually in the direction of enchantments with a higher weight.

Multiple Enchantments

After selecting one enchantment, a check is made for further enchantment. The exception is books that only have one enchantment. Modified enchantment points are divided by two and enchanting continues. From the list of available enchantments, those compatible with the first enchantment are selected, those available by the number of points are selected at random, and the enchantment is selected. Then the algorithm is repeated from the beginning.

Incompatible Charms

Some spell combinations conflict with each other. Or they repeat one effect. Protection spells and increased damage spells conflict with each other. Silk touch and luck are not compatible, even if you get a pickaxe with such a combination using mods or inventory editors, it will not give the “infinite resources” effect. Luck will not work on a pickaxe with silk touch and when mining ores - blocks will simply fall out in normal quantities.

Dependence of possible enchantments on the level on diamond tools.

Spells

Spells are chosen by a random selection of words chosen from a list of words. The names are random and do not reflect the item or enchantment set. The spell appears in the window of the magic table and is more of a romantic accessory to the game.

Peculiarities

Other enchanting methods are possible:

  • Can be enchanted by villagers.
  • You can enchant a book or find an enchanted book in the treasury, use an anvil to transfer enchantments.
  • Books are enchanted by the librarian, all other items by the priest.

A glow appears near enchanted objects, similar to the glow of a golden apple.
If an enchanted item is repaired, the enchantment placed on it disappears; on the contrary, when forging an item on an anvil, the enchantment can be preserved and strengthened.

Enchanting is the imposition of special properties on weapons, tools or armor using the enchanting table. Since version 1.8, lapis lazuli is required for enchanting. Enchantments cost experience and lapis lazuli, with more powerful enchantments requiring more experience and more lapis lazuli.

To enchant an item, place it in a cell in the interface of the enchanting table (RMB on the table to open). After placing an item on the right, three random enchantment options will appear, with the cost in experience levels indicated by the number on the right. The player can choose any of them, if he has enough experience for this, to enchant maximum level 3 lapis lazuli is required, when enchanting to the maximum level from lvl 30, only 3 lvl is taken for enchanting.

You can enchant any elements of armor, swords, bows, pickaxes, axes, shovels, hoes, scissors, shields, elytras, lighters, fishing rods. Some items can only be enchanted using an anvil.

Level affects what enchantments can be obtained. Many enchantments have several levels. It is also possible to enchant an item for multiple enchantments. As the cost increases, the likelihood of obtaining a more valuable enchantment increases. Typically, the most expensive item on the menu will yield the best enchantment combination.

Enchanted books and identical items can be combined at an anvil to obtain the highest level of enchantment and combine several enchantments into one item.

And now about the new charms, in latest versions Completely new enchantments have appeared; now I’ll tell you how to get them and where to apply them.

Ice drift- turns water into frozen ice, which allows you to walk on the surface of the reservoir (feel like a god: Angelic. Ice melts over time, so you shouldn’t stand in one place for a long time if you don’t want to plunge into the water.
Enchantment level: Ice drift I, Ice drift II.
You can catch it or buy it from a librarian resident.

Curse of Loss- an item with this enchantment will self-destruct if the player dies; it cannot be thrown away, this only happens if the player dies.

Curse of Removability- this enchantment on an item will not allow you to throw it away or remove it from the slot; it drops out of the player only if he dies.

You can catch it or buy it from a librarian resident, or enchant it on the table.

These are all new enchantments added by versions 1.9 - 1.11; no new enchantments were added in 1.12.

Well, I wouldn’t be Igla if I hadn’t shown you interesting ways design of the enchantment table, maybe this will help someone.