Review of the game rainbow six siege. Review of the game Tom Clancy's Rainbow Six: Siege

  • 05.08.2019

IN Tom Clancy's Rainbow Six: Siege At first, no one believed it: neither the fans of this tactical shooter series, who were deprived of a normal campaign for the sake of multiplayer, nor ordinary players who thought that nothing cool would come of “another session shooter.” Perhaps Siege would have failed if the developers had not decided to distribute major DLC for free and promised long-term support for the game. As a result, almost every season we are pleased with new operatives and tournaments with a substantial prize fund (in February, for example, it amounted to $200 thousand). That is Ubisoft Montreal suddenly created a full-fledged cybersports discipline, the popularity of which is gradually growing. By the way, the next season of Blood Orchid started in September, bringing three new operatives to the shooter - the Polish woman Ela, the Chinese Ying and Lesion - and a location in the form of a Chinese amusement park. And we decided that this is a great opportunity to tell you all the most important things about Rainbow Six: Siege.

But first, a key question: how does Rainbow Six: Siege compare favorably with other shooters? The answer is simple - a lot of possibilities, consisting both in the variety of gadgets of operatives different countries, and in a destructible environment that allows you to get to the desired room in at least two ways. We have two teams in the match. The "attacker" must either place a deactivator near one of the two explosive devices, or remove the hostage, or hold the premises. And the “defender” must prevent the “attacker” from achieving all this. Why does she have dozens of gadgets that depend entirely on the chosen character.

For example, the Russian special forces Kapkan installs bombs in door and window openings that react to movements and instantly kill the unlucky enemy. Pole Ela throws traps that temporarily stun opponents, making it difficult for them to aim or move. And the British Mute installs “jammers” that prevent the “attack” from using their devices. By the way, there are also a lot of the latter: from the cluster charge of another Russian hero Fuze, which fires grenades at enemies, to the Twitch shock bot, which shocks with electricity and ruins the life of everyone who has poor aiming. Well, let’s not forget about Tachankin, a Russian operative who has already become a meme. He carries with him an old folding machine gun, behind which he sits almost all the time. Moreover, during shooting, Tachankin is extremely vulnerable - even a special shield cannot save you, so its usefulness is questionable. But the funny nickname makes even those who haven’t really played Siege remember Tachankin.

And all this is just a small part of what Siege offers to achieve your goal. But gadgets alone won’t do the job for you: in open confrontations, skill decides. Moreover, it is difficult to acquire one, because the barrier to entry here is extremely high. Take note: there are no first aid kits here, and only the Frenchman Doc, who shoots healing darts, can heal. To get more or less used to the controls, figure out the workarounds and study weak spots all operatives will have to spend tens, if not hundreds of hours. Moreover, all this time you will be “bombed”, for example, from the fact that the hero is being killed literally from everywhere: from small holes in punched walls, from the back, or simply from an ambush in the most unpredictable places. Also annoying is the crooked netcode that refuses to register your hits. The latter, by the way, the developers have been wanting to fix since the day of release and have even achieved some success (for which they have dedicated a separate season - Operation Health), but the problem has not yet been completely solved.

And now a few words about the cards. They are varied and very large-scale here: from an ordinary city house or a large American bank to an airplane and a skyscraper in Japan. Each of the locations is multi-level, and several paths often lead to the premises. And since the destructibility is at the same level, you can get to the target using a “breakdown charge” through the wall or... through the ceiling. Of course, for the sake of balance, the “defenders” have armored panels that reinforce the wall or floor, so you won’t be allowed to walk around your houses completely freely. Although here gadgets will come to the rescue, breaking through even fortified walls. You can also climb into the building through a window, since attackers know how to climb walls from the street side using a rope. Unless, of course, some daredevil from the “defense” finishes them off by running to the spawn point of the “attack”. However, such an idea is often no different from suicide, because if the defender leaves the building, after a few seconds the game will definitely highlight him.

Whether we like it or not, the virtual world is a reflection of the real world. And therefore, there is nothing strange in the fact that the theme of the struggle between good and evil... Or rather, with terrorists, is gaining popularity.

For example, a series began to show signs of life, in which Lately things were not going very well, to put it mildly: the previous project with the subtitle Patriots, announced in 2011, was completely canceled.

But such a popular series could not just die out, and three years later a new part called “Siege” was announced. By the way, this is the one rare case, when the subtitle tells everything about the game and even more.

Under siege

The fact is that Ubisoft Montreal, apparently, is following the trend. How else can we explain the fact that, following the recently released Battlefront, their game almost lost single player mode, and the plot fits into exactly one initial video, in which they pompously tell us about the fight against terror?

And yet, the developers did not dare to completely remove the single-player elements: Siege has an “Operations” mode, which allows a beginner to get comfortable and earn their first experience points. True, in these tasks the opponents are completely scripted, and if you want to emerge victorious, you just need to memorize their actions that are repeated over and over again.

Although, in fact, the loss of a single-player campaign is not a significant loss, because the series has never been famous for its stunning plots, even despite the name of an American writer popular in narrow circles at the beginning of the title of each game.

But it was famous for its craving for ultra-realism, and Siege inherited this trait in full: every second gun is guaranteed to help glue the fins of the main character with just one or two hits.

Not only does death await the player around every corner in Siege, but the developers are clearly mocking the gamer by showing a short five-second replay from the enemy’s perspective after his death.

But let's move on to the alpha and omega of the new part of Rainbow Six - multiplayer. There are two in total in the game main mode: the same “Siege” and “Anti-Terror”. Let's look at each of them in order.

The essence of the first is as follows: there are two teams (five players each and, note, there are no terrorists among them, everyone is pursuing equally “good” goals) and there is a target (depending on the game mode - an explosive device or a hostage), which the attackers must neutralize/escort, and the defenders need to do their best to prevent them from doing this.

At the same time, at the very beginning of the round, the attackers have the opportunity to use drones to reconnoiter the situation and find the target, while the defenders try to strengthen their positions with the help of various gadgets and at the same time prevent miniature robots from finding a bomb or a hostage. Then the attack phase and the battle itself begin. At this time, the attackers throw away the drone control panels, take out their guns and go to the target. The defenders, in a hurry, begin to hide in corners and look for convenient and safe positions.

Drones are difficult to spot, but not impossible, so when flying them, remember to hide under and behind pieces of furniture.

Naturally, as is customary in games of this genre, there is no ideally safe shelter in Siege and, if necessary, opponents will reach you even through a window, even through a small hole shot in the wall. Therefore, sitting in one place is more expensive for yourself; you need to constantly move, but you need to do this wisely. Usually the team with players who are careful and can shoot straight and think quickly wins.

In the next round, the sides switch places and everything starts all over again, and this continues until the first three victories of “blue” or “orange”.

If you think that the work of a special forces soldier is very difficult, then you are mistaken: in fact, the only thing they do at work is play mobile games.

As for Anti-Terror, everything is simpler with it - this is a joint mode for five people against bots. Objective: eliminate all terrorists on the map before they eliminate the team.

The tactics here are minimal compared to Siege, so playing in this mode is a pleasure. The only problem is that for some reason he is not popular among the players, and finding a team is still a challenge.

The terrorists in Siege all have the same face... Or rather, the same mask.

"Siege" for everyone

Perhaps on paper it all looks boring and uninteresting, but the situation is saved by gadgets that distinguish Tom Clancy's Rainbow Six: Siege from its peers in the genre. There are not just a lot of clever devices here, but a lot: some sensors, various explosive devices and traps.

All this stuff is not given out immediately at the start, but comes complete with characters (four for each of the five special services), who in turn need to be opened for special “fame points”, generously given out for successfully and not so successfully completed operations. Moreover, in order to play the operator you like from round to round, you need to have a certain skill - there simply cannot be characters of the same type in a match, so you need to think and click on the selection menu quickly.

Of course, it couldn’t have happened without the Russian Spetsnaz.

There are many combinations of using gadgets, but you shouldn’t think that the entire gameplay of the new product is tied to them. Despite the prevailing stereotype that the Rainbow Six series is famous for its complexity and deliberate slowness, Siege breaks it: rounds in Siege take place at approximately the same speed as we are used to seeing in Counter-Strike or the same Battlefield 3.

We can say that from a game for a few connoisseurs of super-realism, Ubisoft Montreal tried to make a project for everyone. And they, in general, succeeded.

If in Counter-Strike you just need to approach the bomb, hold down the action button and wait five seconds, then in Siege you need to install a special deactivator and wait a whole minute.

After all, what do modern gamers need? Of course, a spectacle! And the new game doesn’t have enough to do with this: something is constantly exploding all around, and bullets “bite off” pieces from random walls. However, the destructibility (albeit partial, you won’t be allowed to break every wall, of course) is done here not so much for show, but to gain a tactical advantage in battle.

The game does not limit you and encourages you to think outside the box: you can, for example, sneak into a building through the roof and unpleasantly surprise your enemies. You must understand that the enemy can also “surprise” you, so listen carefully to the sounds: here, as in Counter-Strike, they can say a lot.

But all this effectiveness is somewhat devalued by the slightly outdated “soapy” graphics and cardboard, completely inexpressive animations.

On the other hand, “Siege” is well optimized and will run even on a not-so-new PC: the maximum that the new “Rainbow Six” will require from your computer is Intel Core i5-2500K, 8 GB random access memory and a level video card GeForce GTX 670 or higher.

The blood in the game is done very unrealistically and, with its cheerful bright red color, looks more like paint.

Conclusion

Despite the apparent variety of tactics and means for their implementation, the game very soon becomes like a routine, and immediately all the shortcomings begin to come out: shooting is about as cardboard as the character animations, there are very few maps and they are all cramped, there are only two modes , and fiddling with gadgets quickly begins to get boring.

When you understand and realize all this, you immediately want to return to the familiar de_dust2, buy an Emka, sit somewhere in the corner and shoot a couple of insolent terrorists. Yes, it turns out that not much is needed for happiness - in the same Global Offensive, for example, there are no gadgets or interactive environments, but there is unclouded action, which brings more pleasure than creating intricate and complex super tactics.

Although we must pay tribute to Rainbow Six: Siege - another Ubisoft Montreal game came out well, and it will definitely find its audience, but you shouldn’t count on more just yet.

As usual, the Canadian developer has relied on numerous additions and is already inviting everyone to subscribe to Season Pass for a “symbolic” 1,799 rubles, but even with them it’s unlikely that players will win the glory of Counter-Strike, and there are several reasons for this. Firstly, the phrase “Rainbow Six” has long become synonymous with the word “difficulty”, and secondly, the new “Rainbow” simply lacks variety, scope and fun.

And while desperate fans of the series will wait for additions, everyone else will go to more publicized competitors. Nothing, as they say, personal.

Verdict: if you are already tired of “contra”, then Rainbow Six: Siege is an excellent opportunity to take a break from the popular online shooter. And then return to it again with renewed vigor, because “Siege” is still not able to replace it.

Rating: 7.0 (“Good”).

Ruslan Gubaidullin

  • Tom Clancy's Rainbow Six: Siege - Performance Testing
    Summary testing of eighteen video cards and forty-five processors in a couple of resolutions and two operating modes.

  • Discussion of the game on the website website.

“Hey bespectacled people! Go get your gear!” - said my teammate. He put the box on the ground and began to dance near it. I wish he could see my smile. This small, carefree gesture lifted my spirits so much that it directly “saved” the evening spent Rainbow Six: Siege. There were a lot of stupid mistakes, elaborate insults, and even head-to-keyboard contacts. Because without team game Siege becomes just another deathmatch shooter where you can build or tear down walls. Playing together, you can and should still build and destroy fortifications, but the social element of relationships is added - it is this, combined with the amazing depth of the tactical component, that makes Siege one of the best competitive shooters.

Main mode in Rainbow Six: Siege– a confrontation between two teams of five people, where each team defends or attacks specific object. But don’t think that you will be dropped into an action zone where you need to shoot at random and at anyone. Each round begins with a planning phase, in which the defensive team uses the resources and capabilities of its characters (fortifications, barbed wire, traps, explosives) to slow down, distract and destroy the enemy unit. The attacking team, in turn, sends tiny remote-controlled drones to covertly study enemy defenses. Pressing a button records the enemy's last seen location, and the rest of the defenses are discussed via voice chat. During the planning phase, each team comes up with a strategy for the battle.

We need to talk

Battle planning is based on the selected Operators, their special skills giving the team different tools. In an attack, it is best to cause noise, chaos and destruction, so you should choose characters capable of destroying fortified structures, using cluster charges, or throwing a blinding grenade. Or you can go the surgical route, assembling a team capable of detecting and destroying electronic devices, wearing large shields and precision weapons.

Next, the plan is built on the basis of intelligence data. After surveying the area with drones (in attack) and stationary cameras(in defense) we determine the places from which the enemy may appear. Then we build a strategy based on the advantages and disadvantages of a particular card. It is important to remember that access to premises is not limited by doorways and windows - obstacles can always be destroyed. Each map is a labyrinth of floors, rooms and passages, littered with all kinds of garbage. The auditory landscape is a little freer, the only component besides natural environment(the low hum of a refrigerator, barking dogs, the sounds of a party in a neighboring house) are the footsteps of the players and the sounds of short bursts of violence with death rattles. This eerie effect motivates thorough and quick preparation. In total, less than a minute is allotted to find a target and organize defense, so every decision has weight and consequences.

Having set up bulletproof barricades with operator Castle, I was already internally preparing to press the F button when suddenly a voice in the back of my skull said to me: “You need to barricade the south door, idiot!” Playing as Thermite, I placed explosives on the wall and lit the fuse. And then I began to think about when I should use fragmentation grenade. The internal tension is very strong, it seems that the heart can jump out of the chest even before the shootout begins. I enjoy this kind of (self-)destructive tension, although I'm not sure it's bad for my health. In general, success in shooters is often based on reflexes, my reflexes were never fast enough to achieve success. But Siege is based more on psychology than on the skills of frantic mouse twitching.

In the game you have to constantly think - I caught myself thinking that I was thinking more than playing. This mental whirlpool is driving me crazy. We have to constantly fight against stereotypical habits. Initially, playing as the defensive side, my team and I constantly fortified ourselves in the room with the hostage, turning this room into a fortress. At first it worked. Then we came up with the idea of ​​using the hostage room as a trap. We strengthened it as usual, and ourselves settled around the perimeter around it. Having waited for the opponents to make their way into the room, we unexpectedly came from all sides - through the floor, walls and ceiling. The enemies thus surrounded were quickly destroyed.

But now we know that next time the enemies will be ready for such tactics. It is necessary to understand what counteraction tactics the enemy will choose and think through countermeasures in advance. Siege is a psychological race where cunning takes precedence over simply trying to shoot your opponents.

But the race is not easy. It's not always easy to find a group random people, ready to throw away good old “shoot 'em up” habits and develop good plan actions. A restless impatience permeated every team. Entire archetypes even began to appear in the game. Every time “Lone Wolf” somehow killed three enemies, when “Bumbling Idiot” (me) confused the grenade throw button with the healing button, or when “Lamer Commander” shouted another mediocre command, I felt bouts of anger, irritation, fun, frustration - all the personality traits of the players were revealed in their playing style. Siege is a very expressive game. While I like to play hardball, it's almost impossible in a game with such a diverse group of players.

Hello our dear readers! We present to your attention a review Tom Clancy's Rainbow Six: Siege- a new cooperative shooter from Ubisoft. Last game, which I remember was from this series Tom Clancy's Rainbow Six: Vegas, which came out in 2008. After that there were a few more games, but they turned out to be much weaker. And now, after almost 7 years, this one comes back to us tactical shooter in a new guise. Read our review to see if the developers of the Montreal studio managed to make a worthy sequel.

Today, making a spectacular shooter is much more difficult than, say, ten years ago, because the competition in this segment is so high that even large and well-known series cannot withstand it. And the problem is not even in the process of developing the next triple-A shooter, but in the ideas. Yes, now there is an acute crisis of ideas in the genre, and only mastodons like Call of Duty, Counter-Strike: Global Offensive And Battlefield.


Series Rainbow Six, revived this year by the developers of the Montreal division of Ubisoft, has accomplished the seemingly impossible by returning to us in the form of a resourceful shooter about the struggle between global terrorism and the forces of law and order. Instead of competing with popular series on a foreign field, the creators of the game tried to create their own.

However, the basis here is quite familiar and even hackneyed: Siege is a multiplayer game for ten people, five on each team. One of them represents terrorists and has a rather trivial set of tasks. Blowing up something, capturing or holding hostages is their thing. The second team, represented by one of the special forces units, must prevent the insidious plan from being carried out.


But then the “interesting things” begin. The main feature of the new Rainbow Six is ​​destructibility. This is a killer feature and main element design gameplay, which is built taking into account the fact that almost any walls and objects can be destroyed. The name “Siege” best reflects what happens during the next match: each map is a kind of fortress that one team will have to defend with everyone accessible ways, and the other - to besiege.

The game's role-playing system is also built with this in mind. It features five counter-terrorist units, each of which has four classes of fighters. Almost everyone has in their arsenal some kind of tool for interacting with map elements. For example, one of them carries a heavy hammer with him, which opens walls like cardboard. Another, on the contrary, can build mobile fortifications to protect critical facilities. There are even exotic things like a heartbeat detector, with which you can scan walls for enemies. Terrorists have different names for their classes, but the scheme is the same.


If we talk about general things, such as shooting mechanics and the amount of content, then everything is in perfect order here too. The shootings in the game are very fleeting and somewhat reminiscent of a mixture Counter-Strike And Call of Duty, but with its own specifics. That is, the shooting mechanics are quite typical for shooters, but given the ability to break through all the walls on the map, it begins to play with new colors. While in old-fashioned shooters the tactics for victory lie in a competent understanding of the level and the use of its features, the game from Ubisoft offers to abandon staticism and makes it possible to change the map yourself depending on the chosen tactics.


By the way, the layout of the maps pleases with the variety of proposed scenarios. The creators of the game are well aware that destructibility is only useful when there is something to destroy, so all levels are made very compactly, sometimes even too compactly when compared with other popular shooters.

However, from original games there is practically nothing left in the series, we can only mention the feature of planning before the start of each mission, but, as a rule, no matter how much you plan, everything will not go as you wanted. Especially if you play with randomly selected partners. Something more or less meaningful is achieved only when playing with voice communication, so we recommend playing with your friends.

To summarize, we can say that the experiment called Rainbow Six: Siege was a success. Of course, there are some rough edges, for example, in terms of optimization, and in general the graphics of the stars in the sky are not enough, but you don’t want to pay attention to such minor flaws at all thanks to the addictive gameplay.

Fun for a couple of weeks or a new eSports discipline? Let's break the game down into its components

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A new game in the Tom Clancy's Rainbow Six line with the subtitle Siege has been released. Entertainment for a couple of weeks or a new e-sports discipline? Only time will answer this question, but for now we’ll try to figure it out into components.

The 3D shooter genre is already for a long time is in stagnation, and you don’t need to be a rocket scientist to understand this. Arcade projects have turned into an annual “crash”: they only invent something truly interesting Respawn Entertainment, and other developers do nothing but steal the latest ones invented game mechanics By own games. In general, there are only one or two decent tactical shooters: if you don’t take into account more or less popular series, then the only thing that comes to mind is that which came out ten years ago. It was all the more pleasant to follow fate new game Ubisoft- very short time she was able to grow from a “dubious project”, if not to best game 2015, then at least until the most interesting release Ubisoft in the past year.


The results of the next rethinking of the series are equally far from both the single-player tactical shooters of the beginning of the franchise and from the arcade “pew-pew” because of the wall of time and. Although closer in spirit to the hardcore first parts, many fans will probably be disappointed by the lack of at least some single company in the game: - the project is exclusively multiplayer, for better or worse. The most that single players will get is a damn difficult training mode, designed to reveal to beginners the nuances and subtleties of online gameplay.

Once you try your hand at multiplayer, such insignificant things as the lack of a single-player campaign will immediately cease to seem like something important. The formula of the gameplay here, like everything ingenious, is simple: small map Terrorists and special forces soldiers collide in a deadly confrontation. The goals of each side are transparent to the point of impossibility: terrorists need to detonate a bomb or hold hostages, and fighters of anti-terrorist units need to prevent dangerous repeat offenders from carrying out their plans. All this is very reminiscent of the rules, isn't it? Not true!


The devil, as always, is hidden in the details, and the devil is the total destructibility of everything and everyone present on the map. Moreover, it is not at all cosmetic in nature, as in, where destruction is a cause and an end in itself - a skyscraper falls, does it beautifully, everyone is happy. Destroyable surfaces exist for a very specific purpose - they create space for players to tactically maneuver. And, I must say, the developers succeeded in realizing their plans to the fullest: the replayability of any individual card in the game thanks to this move increases significantly.

The success or failure of any battle depends primarily on the ability of its participants to think tactically: why break into a mansion with hostages through the door, if you can simply blow up the wall with a directed charge and penetrate through the resulting passage? Why even storm the fortifications of terrorists entrenched in one of the rooms of the building, when it is possible to simply blow up the ceiling and throw grenades at the bewildered enemies from above? Tactics here prevail over spinal reflexes: players who naively rely on their ability to shoot and decide to go “head-on” can die in the most stupid way from well-placed traps, as in the film with Macaulay Culkin- and the battle will end without a single shot being fired.


Any battle consists of several stages. First, players choose a suitable character class, differing in equipment and skills. The special forces soldier Sledge, for example, is armed with a huge sledgehammer, with which he can quickly make a passage in almost any wall, and the Castle terrorist protects the passages with indestructible barricades. This, by the way, is one of the few indestructible surfaces in the game, but its purpose is exactly the same as its less stable counterparts - new tactical opportunities. There are about a dozen classes in total, each of which is strategically useful in its own way. Each of them has a special set of gadgets that are inaccessible to the rest: this is where you have to decide what will be more useful for the team - a medic or additional ammunition? A demolitionist with a thermite charge or a fighter with a shield behind which at least the whole team can slip into a narrow passage?

After selecting classes and equipment, teams vote on a spawn point on the map, and then the preparation phase begins, which lasts exactly 40 seconds. During this time, the defenders build fortifications and set traps, and the attackers try to scout out what is happening inside the building using drones with a video camera - finding out what intrigues your opponent is plotting here is critically important. Well, the stage that decides the outcome of the battle, the battle itself, lasts 3 minutes. During this short period of time, the attackers must remove hostages, defuse a bomb, or destroy the opposing team. If time runs out and the special forces fail to do any of the above, the terrorists win the battle.


Of course, you can only get the full portion of impressions and emotions that can potentially give a player in the company of friends. Individuals in most situations are doomed to failure: even if there is voice communication in the game, the degree of synergy in the team necessary for victory can be achieved only if there is complete and mutual trust on the part of all its participants. But a stacked “stack” of experienced fighters under the command of a good tactician works real miracles—it’s a pleasure to watch what such a team does even when you’re not on the winning side.

It's amazing, but take a breath new life those from whom such innovations were least expected were able to get into tactical shooters - Ubisoft with their annual “assassins” that differ from each other no more than two peas in a pod.