Christian games for children. Sunday school "ark"

  • 24.09.2019

1 Prepare a list of people in the Bible whose occupations you know. You can use a Bible dictionary for this. State the name and let anyone answer the question about his occupation. You can also divide players into groups.

For example:
1. Peter (fisherman)
2. Lydia (sold clothes)
3. Paul (missionary)
4. Dmitry (silversmith)
5. Zechariah (priest)
6. David (king, shepherd)
7. Luke (doctor)
8. Habakkuk (prophet)
9. Isaiah (prophet)
10. Zacchaeus (tax collector)

2 The purpose of this game is to develop the ability to relate people to places in the Bible. Name the people who met in special places mentioned in the Bible. Players must name the place where these heroes met.

For example:
1. Jesus and the Samaritan woman (Jacob's well)
2. Jesus and John the Baptist (Jordan River)
3. Gabriel and Mary (her home in Nazareth)
4. Adam and Eve (Garden of Eden)
5. Two spies and Rahab (Jericho)
6. Ruth and Boaz (field near Bethlehem)

3 Prepare a list of biblical cities to which the players could connect an event from the Bible. After you name the city, players must say what event happened there.

For example: The presenter says: “I visited the city...”
1. Jerusalem - Easter holiday
2. Nazareth - Jesus' hometown
3. Bethany - Jesus raised Lazarus
4. Nain - Jesus raised the son of a widow
5. Capernaum - Jesus healed the son of a courtier
6. Bethlehem - birth of Jesus

5There is a children's game with a ball. The child hits the ball on the ground and says: “I know five girls’ names: Olya - one, Sveta - two, Katya - three...”. And so he names five women's names. It is important to say one word for every hit of the ball.

Try to remake this game in a Biblical way - “I know five Biblical female names: Mary - one, Eve - two...”, etc. If a player loses the rhythm of the shots or cannot come up with a name, or speaks incorrectly, then the ball passes to the next player.

Here's what else you can name in this game (the player always names five given words):

  • Biblical male names
  • Biblical cities
  • Biblical mountains
  • Tribes of Israel
  • Apostles of Jesus Christ
  • Books of the Old Testament
  • Books of the New Testament
  • Epistles of the Apostle Paul
  • etc.

6The leader draws on the board a word that appears in the Bible. Players must guess what he drew and remember all the stories where this word is mentioned.

For example, the word "snake". It is mentioned:

  • in the story of the fall of man
  • the brass serpent that Moses made, etc.

7 On nine cards are written the names of the contemporaries of the patriarch Jacob: Abraham, Sarah, Lot, Hagar, Eliezer, Ishmael, Isaac, Melchizedek, Rebekah

Two players take turns drawing cards. The winner is the one who is the first to take three cards with the names of people involved in one event.

For example:

Sarah, Hagar, Ishmael ("Exile of Ishmael") or Abraham, Lot, Melchizedek ("Salvation of Lot")

Note: You can prepare cards with other names associated with other events.

8This game requires preparation, but is reusable. Take several sheets of A4 colored cardboard. Glue 5 pockets at the bottom of each sheet, numbered 1 to 5. On each sheet, write the topic of the questions: “Names,” “Birds,” “Animals,” “Cities,” “Bible Verse,” etc. (see picture on the right).

Fasten the sheets together so that they hang one below the other (as shown in the picture). Insert pieces of paper with questions according to the topics into the pockets. The larger the number on the pocket, the more difficult the question should be. You can create questions yourself, or you can use the section

BIBLE QUESTIONS. The game goes as follows. 2-5 teams play. Each team takes turns choosing any question. For example, she calls "Birds 3". This means that the presenter takes out a question from the pocket with the number 3 on the “Birds” sheet. If the team answered correctly, it receives 3 points. If she does not answer correctly, then any other team that first raised their hand can use her question, and that team will receive 3 points for the correct answer. The game ends when all the leaves are taken out, that is, there are no questions left. Whoever has the most points wins!

9 3-15 people play.
One Biblical hero is riddled. One player must guess it,
and the rest help him. Everyone takes turns saying one word that is associated with this hero.
For example, Adam is guessed. Words for it can be: first, sin, prohibition, etc. The next player to guess is the one on whose word the correct answer was given.

10 This is a game for children or for those just beginning to study the Bible.
5-10 people play.
Each participant writes on a small piece of paper the name of one Biblical hero, the story of which he himself knows well. Then the leaves are rolled up and mixed. The players draw one piece of paper and take turns telling about the Biblical hero whose name they got.
If the player finds it difficult to tell the story, then the one who wrote the name that was dropped should help him.

11 The game requires 3-10 people. One person goes out, and the rest think of some word or concept from the Bible, for example, the Star of Bethlehem. The guessing player comes in and starts asking everyone in turn questions that can only be answered with “yes” or “no.”
For example:

  • is it alive?
  • is it wooden?
  • is this edible?
  • did Jesus have this?
  • can we have (see) this now?

When the guessing player finally guesses the word,
then the next person to guess is the one who was last asked the question.

15 themed game

Invite everyone present (5-35 people) to write 5-10 nouns that they can attribute to themselves. For example: man, woman, student, etc.

After everyone has written, ask who wrote

  • about himself that he is a man
  • about your family affiliation (wife, mother, father, etc.)
  • about your affiliation with the profession (doctor, student)
  • about his attitude towards the church and ministry

And who wrote that he is a sinner? Most people will probably forget about this.

CONCLUSION: You think well of yourself. There are few sinners among you. But the Bible says that Christ came to save sinners. Where will you be?

One person is sitting on a chair, blindfolded. There is candy secured under the chair (you can use tape). Three volunteers located at different ends of the room are trying to get to the person sitting and take candy from him. The person sitting tries to stop them by saying “STOP” and pointing in the direction where, in his opinion, the noise is coming from. If he showed correctly, the caught player remains in place, the rest continue their dangerous journey.

17For the introduction to the lesson about blind Bartimaeus.

One volunteer is blindfolded, after first finding out whether he orients himself well in the room. Place an object in a hard-to-reach place, untwist the person in the bandage and send for the object.

18Introduction to the topic: “Rom. 10:15 (And how can they preach unless they are sent? As it is written, How beautiful are the feet of those who bring good news of peace, who bring good news!)

Find the largest foot in the group... the smallest... the most original... and talk about Romans 10:15

19 The game is very simple. Its main advantage is that it helps you learn Bible verses in a fun way. The game is good to play in a home group. From 3 to 15 people can participate.

Each person (or a team of several people, if there are many of you) receives a piece of paper with a verse written on it. After some time, the players take turns showing their verse in gestures (they come up with gestures themselves), and the verse must be spoken out loud. You can also explain how to understand this verse and why certain gestures were invented. You can also give the same verse to two teams. Their performances are compared and judged whose is better.

As an example, I’ll give you how you can use gestures to show the verse “For God so loved the world that he gave his only begotten son, so that whoever believes in him should not perish but have eternal life.” (John 3:16)

Because I loved you so much - two fist blows in the area of ​​the heart (when we are in love, our heart beats often)

God - hand points to the sky

world - palm open, show around you

what I gave - we tear it off with both hands, as if something was being removed from my chest

His Son - the hand seems to touch the head of a small child

so that everyone - point with the index finger at one, second, third person

believer - fold our palms as if for prayer

into Him - again we point to the sky,

did not die - first we show the index finger as “impossible”, then we show death - arms crossed on the chest

but had life - we feel the pulse (there is a pulse - that means the person is alive)

eternal - a symbol of eternity - a closed circle, with our hand we draw a circle in the air.

Be sure to recite the scripture from which the verse is taken. It is best to select poems that are easy to show. I suggest the following:

  • For I want mercy, not sacrifice, and knowledge of God more than burnt offerings. (Hosea 6:6)
  • In the beginning God created the heaven and the earth. (Genesis 1:1)
  • For the wages of sin is death, but the gift of God is eternal life in Christ Jesus our Lord. (Rom 6:23)
  • Better is a piece of dry bread, and peace with it, than a house full of slaughtered cattle, with discord. (Proverbs 17:1)
  • So, if you have been raised with Christ, then seek the things that are above, where Christ sits at the right hand of God; Set your mind on things above, and not on earthly things. (Col. 3:1-2)
  • Behold, I stand at the door and knock: if anyone hears My voice and opens the door, I will come in to him and dine with him, and he with Me. (Rev. 3:20)
  • God is light, and in Him there is no darkness. (1 John 1:5)
  • For just as the body without the spirit is dead, so faith without works is dead (James 2:26)
  • Go therefore and teach all nations, baptizing them in the name of the Father and the Son and the Holy Spirit. (Matt. 28:19)

With good training, you can make the game more difficult. Let someone show a verse (only a well-known one), and others guess.

20 This game is good for young people and children who already know the basic Bible stories. 2-4 teams of 3-10 people each play. Each team is given the task of depicting the Bible story in sounds. The other teams must listen (everyone close their eyes!) and guess what the story is. I propose to represent the following with sounds:

  • How the animals enter the ark
  • Fall of the Walls of Jericho
  • Parable of the Lost Sheep
  • Construction of the Tower of Babel

21 The presenter quickly names the words. Children must rearrange the letters of this word in their minds backwards and immediately write them down on the board with chalk or on a piece of paper “back to front.” For example, the presenter says the word “pilot”, the child writes the word “tolip”, “salamander” - “ardnamalas”. You can start with short words and replace them with longer ones. You can use Biblical terms and words. - end of cell.

22 The players are divided into two teams; you can also choose a judge to resolve controversial issues. A letter of the alphabet is selected at random, excluding b, ы, b; for this you can take the first book you come across and the letter located in a pre-agreed place on the line with the agreed number on the agreed page. During the game, the teams simply call words from Scripture in turn starting with the chosen letter. It is impossible to repeat, words must be common nouns in the initial form - nominative case, singular, and well-known enough for their existence to be undeniable. It doesn’t matter who on the team says the word.

23 The players are divided into 2-5 teams of 2-7 people each. The teams are given pieces of paper (download) On these pieces of paper there is a large table with many letters. You need to find hidden words (these will be Biblical names). Words can be written horizontally (from right to left and left to right), vertically (from top to bottom and bottom to top), and also diagonally. Whoever finds 10 hidden words faster wins.!-- end of cell -->

This game can involve several groups of children or even the entire camp. Each group is given a sheet of scripture (see list below). Each verse mentions 1-2 items. These items must be found and brought to a certain place. The group that does it the fastest is the winner!

Here is a sample list. Children receive a list only with passages of Holy Scripture, and they find the objects described in the verses themselves by opening the Bible.

  • stone - Matthew 21:42
  • gold - Matthew 2:11
  • water - John 14:4
  • shirt or outerwear - Matthew 5:40
  • cup - Matthew 26:27
  • bread or fish - John 6:9
  • hair or oil - John 12:3
  • earth - Matthew 13:5
  • needle - Matthew 19:24
  • cross - Mark 8:34

24 The idea for this game was taken from the TV show "Guess the Melody". You can use this game in a teen ministry to test how well they know the Bible.

Divide the teenagers into two teams, which should stand near opposite walls of the room with the leader in the center of each team. The leader keeps a list of well-known Bible verses, ten to twelve words long.

The teams then send one representative each to the first round. The player makes a "bet" on the first verse. He says "I can finish a poem after six words!" His opponent might say, “I can finish this verse in five words!” The players continue until one of them says: “Finish.” In this case, he hopes that the other player will not be able to finish the verse, but he will be able to do it instead.

If the players stop at, for example, two words of a verse, then the leader must say the first two words of the verse, and the player who gets the chance to try first finishes that verse. If the player wins, the team gets a point. If the player made a mistake or failed. then the opportunity is given to another player, and another word is added to the verse. If successful, his team receives a point. In other words, the one who was told “Finish up” begins to guess. If the second player could not finish the verse, then the first player tries again, and another one is also achieved for the known words.

To increase the players' risk, use the following rule. If you win the chance to be the first to finish a verse, but could not remember it correctly, then the second player, if he wins, brings the team two points. To further increase the level of risk, allow the second player to consult with his team before answering. This rule ensures that the “bet” is taken seriously. This game has a lot of fun and also a lot of learning.

Camp is, first of all, outdoor games. Games until you drop, until exhaustion (children or adults, depending on the circumstances). It is with the help of this ingenious invention of human thought that in the evening counselors manage to achieve unquestioning friendship with the pillow from their charges and snatch an hour or two of sleep themselves. Few people do not know how to create large sports relay races: “trains” alternating with running on their hands and running over a skipping rope. A little excitement among the competing teams - and the sports game is ready. How can you diversify the rest of your time when you want to move around and try something new? We hope that the experience of different camps will add some fresh ideas to your gaming treasury.

DON'T MISS THE BALL

The participants of the game stand in a circle and put their hands on each other’s shoulders. The driver stands in the middle of the circle, with a ball at his feet. The driver's task is to kick the ball out of the circle. The players' task is not to let the ball out of the circle, but to hit it to the center of the driver. You can't separate your hands. Neither the driver nor those standing in the circle are allowed to go beyond the line. If the ball sent by the driver flies over the hands or head, the kick is not counted. But when the ball flies between the legs, the driver wins. He stands in a circle, and the one who missed the ball takes his place.

FOREST, SWAMP, LAKE

Draw a circle of such a size that all players fit into it, and 3 more circles at an equal distance from the first. The players become the first, and the rest receive names: “forest”, “swamp”, “lake”. The presenter names an animal, bird or fish (you can agree and name plants). Counts quickly to the set number. Everyone runs and everyone stands in the circle that, in his opinion, corresponds to the habitat of the named animal or bird, then they return and start all over again. The word "frog" allows you to stand in any circle. Those who never make a mistake win.

The circle cannot be changed. If a late arrival does not step into that circle with at least one foot, he receives a penalty point. Also the one who did not have time to reach the circle.

CHAIN

We determine the size of the territory in which the game will take place. At the beginning of the game, the leader is one person. He catches up with the fleeing participants. Having caught up with someone, he takes him by the hand, and together they catch up with the next one, and so on, until a chain is formed. If there are many players, you can form 2 chains. That is, when a chain of four people is formed, they are divided into pairs.

GAME WITH BALL

Participants are divided into 2 teams, they are given identification marks so that they can recognize each other. The task of each team is to throw the ball to each other 10 times without dropping it. Players from the other team try to win the ball. If the ball falls or gets to the other team, the game and scoring start again.

TICKET PASSENGERS

The group is divided into 2 equal teams, forming pairs. One is passengers (inner circle), and the other is “tickets” (outer circle). The leader stands in the center, and at his command the movement begins. Passengers turn to the right and run in a circle, and the “tickets” go to the left; Everyone sings the song “We are going, going, going to distant lands.” Suddenly the presenter shouts: “Controller!” The "tickets" stop in place, and the passengers try to stand in front of the "tickets" (looking for a pair). The presenter, meanwhile, tries to get ahead of someone and take an empty seat. The one left without a seat becomes the leader.

FAST IN A CIRCLE

Sit in a circle and place the leader in the center with his eyes closed. Pass an object around. When the presenter says “stop!”, the object is stopped being passed on, and the person holding it receives from the presenter any letter from the alphabet, except complex ones. When the letter is given, the object begins to move in a circle until the leader stops it again. The person holding the object must, until the object goes around the circle, name 8 objects starting with the letter given by the presenter. If the player fails, he goes to the center and the game continues.

JUMPERS

Take an empty large egg carton. Write numbers from 1 to 30 on the bottom of each indentation. Place the target cardboard on the floor (there should be no carpet on the floor!). Divide the players into 2 teams. Draw a line one and a half to two meters from the target and give each team 4-5 balls. The goal is to hit the cells and score as many points as possible, but the ball must hit the floor once before hitting the target.

WOLVES AND SHEEP

From the group (36 people) 9 sheep and 3 wolves are selected. The rest stand in a circle, holding hands - this is a fence. The sheep stand inside the circle, and the wolves outside. The leader scatters leaves with green paper (instead of grass) outside the circle. The essence of the game is that the sheep must collect all the grass outside the circle and bring it into the circle. Wolves catch sheep that leave the circle. The fence keeps sheep out and wolves out. A sheep that has been taunted by a wolf is out of the game. You can change wolves and sheep. The game continues until all the grass is collected or all the sheep are caught.

THREE, THIRTEEN, THIRTY

The players form a circle, standing apart from each other at a distance of arms outstretched to the sides. The driver stands in the middle of it. If he says: "Three" - all players must raise their hands to the side, at the word "thirteen!" - raise them up at the word “thirty!” - put them on your belt (you can come up with other movements). The driver quickly names any of the 3 numbers listed above. The one who makes a mistake takes a step back, but continues to play. The one who remains in his place until the end wins. The driver can draw out the words: “Three-and-and-and...”.

SNAKE

Divide into two teams (at least 20 people each). The teams line up. An object is placed in front of them at a short distance. At the signal, the first player from each team runs to this object, runs around it, returns to his team, takes the hand of another player and runs with him. When they return to the team, they take two players, then four, then eight... The chain must not be broken!

"LYING" SNAKE

(It’s better for the leader to stand at the beginning of the “snake”, it’s safer). Gather large teams and put them at the start. The task is to form a “snake” that will stretch throughout the room (gym, field), and come back again. At the command of the leader, the first player from each team lies face down with his arms extended towards the start. As soon as the first player lies down, the second one runs up, takes hold of the first player’s feet and lies down in the same way. When the whole team lies down, forming part of the “snake,” the first player gets up, runs to the tail of the snake and everything starts all over again. The game continues until the entire team returns to the start.

PRESSURE POINTS

Using marking tape, make 2 parallel lines on the floor, 2 steps apart. This is a neutral zone. Teams stand on a line, facing each other. One team "invites" the other to the neutral zone by dragging them by the arms. The one who is pulled becomes a member of the other team. Teams can try anything to lure them into the neutral zone. The only condition is that they must not move back from their line.

CIRCLE TRANSMISSION

Teams choose a captain and stand behind each other's heads, forming two circles. The captains receive a volleyball. At the leader’s signal, each captain raises the ball above his head, passes it to the person standing behind, and the ball passes in a circle from hand to hand. When, having gone around the circle, the ball returns to the captain, he passes it to those in front (i.e. in the opposite direction). Then, at the captain’s sign, everyone turns to face the center and passes the ball in the opposite direction. When the ball returns to the captain, he lifts it above his head.

CHANGE OF PLACES

Two teams of 8-10 people stand in ranks along a line facing each other, at a distance of 10-12 m, and diverge to the width of outstretched arms. At the leader’s signal, they run towards each other, trying to get behind the opposite line as quickly as possible, turn around and stand in a line. The team that does it faster wins. By repeating the game, you can change the methods of movement: jumping, on one leg, with a skipping rope.

AMOEBA FLIGHT

This game requires serious teamwork. Divide the group into 2 teams. The players of each team stand close to each other. Tie a rope around each team. Set the distance to 15 meters, or give the task to run around the box, jump over obstacles and return. Everyone starts running at the leader’s signal, but they may collide and the box may fall. To avoid injury, participants must remove their shoes.

LOADED

Divide the group into 2 teams, no more than 12 people. Prepare and place two tables with objects at one end of the room so that each team member has at least one object. The teams line up at the other end of the room. At the leader’s signal, one player from each team runs to “his” table and chooses any item at random. Then he runs back and passes the taken item to another player. He runs to the table, also selects an item, returns and passes it to the next one, and so on, until one of the teams clears their table of items and moves them to their corner. If something falls, you need to stop and pick it up.

MINES

Blindfolded, you need to reach the designated place without touching the placed objects (shoes, watches, dishes, etc.). Note: If you want to amuse the participants, for the second or third time, when everyone has already seen what these objects are, ask someone to take off the watch and put it on the field. Then blindfold the participants and replace the watch with... an eggshell, placing it in a place where it is more likely to be stepped on. It is difficult to convey the feelings of a person who knows that there is a clock on the playing field and hears the crunch under his own foot...

KEEP THE BALL ON THE FLY

Everyone stands in a circle, holding hands. The task is to prevent the balloon from falling to the floor by pushing it with all parts of the body. After the ball falls once, it cannot be pushed with your feet, and so on until it can no longer be pushed with anything. You can complicate things like this: settle on the first or second, the first push them, and the second hold them back. Or in another way: some hold their ball, others hold another, while you need to keep yours in the air and prevent others from doing the same.

HIDE AND HIDE IN REVERSE

One participant is hiding, everyone else is looking for him. The one who finds the hidden person hides with him, and so on until only one seeker remains.

BURNING FOREST

The task is to run from one edge of the field (along which the line is drawn) to the other. In the center of the field there are 3-4 drivers who salute those who are running. Those who have been greased stop where they were greased, spread their arms to the sides, imitating a burning tree (you cannot move from the place). The rest continue to run back and forth. Their task is complicated by the fact that they cannot touch the “burning trees”. The one who touched it stops and “burns.” The game can continue until there are 2-3 “unburnt” participants left. They will be the winners.

TALKS-COINS

Two teams, lined up, stand opposite each other, at a distance of two meters. One of them is “heads”, the other is “tails”. The presenter tosses a coin and shouts out what came up. If it's heads, the heads run after the tails, and vice versa (usually confusion results). The team that is chasing must kill as many people from the other team as possible, and then the bad guys move to their team. You can save until the player reaches the pre-designated border. The game continues until everyone is on the same team, but this rarely happens, so play until you're exhausted.

RELAY RACES

    With an inflatable ball. Divide the participants into two teams. Give each person a stick and a balloon. The task of each player is to run to the place where the baton is handed over and not let the ball fall to the ground with a stick.

    With cotton wool. For this relay race, special tubes are prepared, bent at one end. You need to get to the place where the baton is handed over as quickly as possible without dropping the cotton wool. To do this, you need to constantly suck in air through a tube with a piece of cotton wool at the end.

    With a ball. The player's task is to jump with the ball between his feet to reach the place where the baton is passed on.

    Taking the legs of another... in your hands.

    Crab (crawl).

    Throw pebbles into a glass.

    Jumping in a bag.

    Steeplechase (the whole team holds on to a piece of toilet paper that cannot be torn).

    Drink all the water in the bottle through a straw, running up one at a time.

    Pass the matchbox with your nose.

    Soap relay race (while soaping your hands, shoot soap as far as possible).

    Whoever gurgles the longest (take some water into your mouth and, at the presenter’s signal... gargle).

    There is a spoon in your hand, and a potato in the spoon (you can use 2 chopsticks instead of a spoon).

    And it’s good for your posture (holding a bag of sawdust on your head).

    Blanket race (one sits, two carry).

    With a balloon (two players run from start to finish, holding a balloon with their foreheads).

    Ride the horse (one goes down on all fours, the other sits on his back. The horse carries the rider to the finish line, and the rider holds a racket in his hand, with a badminton shuttlecock on it).

    Snake (one lies face down, everyone else runs over him, leaving him between their legs, returns, the second lies with his head at the feet of the first, everyone runs in the same way - until everyone lies down).

PROGRESSIVE RELAY

For several teams of 6-8 people, place chairs at different ends of the room, hall, etc. On each chair, place a stack of cards with tasks for the number of players on the team. At the leader’s signal, the first player from each team runs to a chair, takes a card, reads it and completes the task. Then he quickly returns to the team, takes the hand of the second player, they run together to the chair, take another card, read and complete the task, etc.

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